Ugh.

So, I’m theoretically working on a project where my current stage of research involves hanging out on TV Tropes, in hopes of it feeling less like work.

Today, I spent so much time doing completely unrelated things on TV Tropes that I didn’t even submit waiver claims for any of my fantasy teams.

I have no idea what’s wrong with me or how to fix it, but whatever it is I have it bad.

Not much chance of me missing anything in THIS end-of-sub-act flash!

(From MS Paint Adventures: Homestuck. Click for full-sized geometric solar system.)

Yesterday marked the one-year anniversary of the start of Act 6. Perhaps nothing has best exemplified how completely superfluous the past year has been to the rest of Homestuck than whatever the hell it was that just happened.

Between the epic flash that concluded Act 5 and the start of Act 6, Andrew Hussie squeezed in a second “intermission” that was nothing more than a single flash formally introducing Lord English. Now, he’s done it again… with an actual sub-act within Act 6. To put that in perspective, we just concluded an intermission within Act 6 that lasted for about two months, introduced us to about ten new trolls, and advanced numerous plots, including the main ongoing plot. The intermission was more important than the actual act.

It would be one thing if this flash was an incredible, awesome epic advancing numerous plot threads, but despite being the fourth-longest flash in all of Homestuck, it barely advances the plot at all, having one of the lowest content-to-length ratios of any flash. (To be fair, when it comes to long low-content flashes, it’s pretty tough to top this – and I apologize in advance for the nightmares that will give you.) All it essentially does is elide a time-skip for the post-Scratch crew – implied to be nearly half a year, judging by the scratch marks on the walls of Jack Noir’s cell, if they’re taken to refer to days, which makes the first half of Act 6 all the more puzzling, as the characters are all likely to be very different and have all sorts of things happen to them that will make the numerous romantic subplots and other frivolous elements of the first three sub-acts seem all the more superfluous. The only thing that “happens” in this flash is that we’re introduced to the other three post-Scratch lands and witness the kids in action, including facing off against actual foes Jane didn’t initially encounter. (Are these re-animated salamander corpses, intended to resemble Lord English, or both?)

Since Act 6 Intermission 3 didn’t really do that much either, even by the standards of Act 6 intermissions, we haven’t really had anything that felt all that weighty since the end of Act 6 Act 3, which, because of breaks Hussie took around that time, came near the end of July, three and a half months ago, and we haven’t had a sustained period of updates with actual content since the period leading up to July 1st, four and a half months ago. To put that in perspective, the epic wait that helped build the anticipation for the end-of-act-5 flash was only two months.

It doesn’t help that by essentially skipping a sub-act (and thus a full sixth, if not fifth, of the act proper, with only one or two more sub-acts to go), we’re skipping a number of plot points most people probably expected to be resolved within it, including advancing Caliborn’s background plot (which I’m now really worried won’t be advanced beyond that end-of-act-6-act-3 flash, making it nothing more than a really convoluted, unexplained, unnecessary, and detrimental backstory for Lord English that could end up bordering as setup for a lame deus ex machina), as well as answering why and/or how Roxy blacked out the session (though admittedly, the latter does make a good in-universe explanation for the time-skip). The implied length of the time-skip effectively drops other subplots and raises questions that didn’t need to be raised, such as what happened with the other kids’ sprites (there was a fairly popular theory that Dirk’s auto-responder would end up prototyped in a sprite).

I guess this is Hussie’s way of signalling once and for all that we’re going back to the main plot now, with another intermission likely to follow to advance the plots we left off at the end of the last one, as well as further advance what’s going on on the meteor and battleship, ending with said meteor and battleship finally arriving in the session to start Act 6 Act 5. But that’s essentially going to leave just one or two sub-acts to actually have the climax and final battle, essentially rendering the first four sub-acts superfluous and effectively wasted, especially if the new kids are completely shunted to the background and rendered mostly spectators now that Calliope’s done with them, which would confirm my worst fears about the real purpose behind the past year. I should feel happy that this move to the background is happening and that the main plot’s train is fully and officially leaving the station, but this only underscores the fact that it stayed too long in the station to begin with.

Some quick stuff

So I lost most of the day because I was going to post on this newfangled Surface thing, but then I slept and then I had less than an hour to put something together.

Between one or two politics-themed posts, being just about ready for a new sports graphics roundup, stuff actually happening in Gunnerkrigg Court, and the impending start of Act 6-4 in Homestuck, next week should have no shortage of material, and maybe even the week after as well… if I can balance it with everything else I’m trying to balance.

Oh, and I can neither confirm or deny that there will be something extra special for Twitter followers in just over a week’s time.

Beyond that, it’s anyone’s guess what the future holds, for the site or for me. How’s that for cryptic statements?

FF50 Challenge Power Rankings – Week 9

I’ve been trying to refrain from abandoning teams until they fall below the Shark League team, and naturally it might be my single worst team. Of course, a lot of teams got really wonky this week because of the effect of Doug Martin’s big game, and the Shark team just so happened to go up against him, but it probably wouldn’t have won anyway. And now this week I have to bring in two new players to fill my running back spots because of byes and injury. Aargh.

On the plus side, I have two one-loss teams and my only one-win team has had two byes, and my median team is 5-4, so you could say I mostly have this fantasy thing beat. Well, not counting Fleaflicker, Yahoo, or the Shark leagues, and allowing for mediocrity on the NFL teams. My median ESPN team is actually better than my median Fox teams at this point, even though the only two 8-1 teams are Fox.

Rk 

LW 

Name 

Identity 

Rec 

Str 

Lg Rnk 

1 

Morgan’s Team

Fox 8 

8-1

W 7

1st of 10

2 

Morgan’s Team

Fox 2 

8-1

W 5

2nd of 10

3 

Team Wick

ESPN 2 

7-2

W 2

1st of 10

4 

Single Wing

Flea 1 

7-2

L 1

2nd of 12

5 

The Blue Eyes

CBS 2 

7-2

L 1

2nd of 12

6 

Team Wick

ESPN 5 

7-2

W 5

3rd of 12

7 

10 

Team Wick

ESPN 9 

7-2

W 3

3rd of 12

8 

15 

Team Wick

ESPN 10 

6-3

W 4

2nd of 12

9 

16 

Team Wick

ESPN 8 

6-3

W 5

2nd of 12

10 

12 

Team Wick

ESPN 6 

6-3

W 3

2nd of 10

11 

14 

morganwick

NFL 6 

6-3

W 2

2nd of 10

12 

11 

Morgan’s Team

Fox 6 

6-3

W 1

2nd of 10

13 

18 

The Experiment

NFL 2 

6-3

W 1

2nd of 10

14 

Morgan’s Team

Fox 5 

6-3

L 1

3rd of 10

15

Morgan’s Team

Fox 1 

6-3

L 1

3rd of 10

16

13 

Morgan’s Team

Fox 4

6-3

W 1

3rd of 10

17

Terrible Trios

Yahoo 3

6-3

L 1

3rd of 10

18

17 

Morgan’s Team

Fox 3 

6-3

W 3

3rd of 10

19 

20 

morganwick

NFL 1 

5-4

W 2

3rd of 10

20 

27 

Split Backs

Flea 2 

5-4

W 1

3rd of 6

21

22 

The Lucky Ones

Yahoo 7 

5-4

W 1

5th of 10

22

19 

Team Wick

ESPN 3 

5-4

L 1

5th of 10

23 

24 

The Green Eyes

CBS 3 

5-4

W 4

6th of 12

24 

25 

Morgan’s Team

Fox 7 

5-4

W 2

6th of 10

25 

26 

morganwick

NFL 5 

5-4

W 3

6th of 10

26 

28 

Team Wick

ESPN 1 

4-4-1

W 2

6th of 10

27 

23 

Team Wick

ESPN 7 

4-5

L 1

6th of 12

28 

21 

Single Bound

Yahoo 1 

4-5

L 2

7th of 10

29 

35 

morganwick

NFL 3 

4-5

W 1

7th of 10

30 

36 

The Red Eye

CBS 1 

4-5

W 3

9th of 12

31 

33 

Fantastic Fifteen

Yahoo 4 

4-5

W 2

8th of 10

32 

29 

Team Wick

ESPN 4 

3-5-1

L 1

8th of 10

33 

32 

Evil Twins

Yahoo 2 

3-6

L 3

8th of 10

34 

38 

Headed for the End Zone

Flea 6 

3-6

W 1

10th of 12

35 

30 

Quarters

Flea 4 

3-6

L 1

7th of 8

36 

34 

morganwick

NFL 4 

3-6

L 1

9th of 10

37 

31 

Nickel Package

Flea 5 

3-6

L 1

11th of 12

38 

37 

All-Star Squadron

Yahoo 5 

2-7

L 1

10th of 10

39 

42

Number of the Beast

Yahoo 6 

2-7

W 1

10th of 10

40

39 

The Infinite

Yahoo 8 

2-7

L 1

10th of 10

41

40

Green Lantern Corps

Shark 

2-7

L 1

12th of 12

42

41

Trips Wide

Flea 3 

1-6

W 1

5th of 5

Occupying the Republican Party

I probably shouldn’t get my hopes up, because it’s looked like it before, but I’m starting to wonder if the 2012 election may mark the start of us climbing out of our long national delusion.

A common post-mortem from all sides of the aisle in the aftermath of the election, starting even on election night, has been hand-wringing over the future of the Republican Party. I’m not going to read too much into the Republican Party’s inability to defeat President Obama with the worst unemployment to get a president re-elected since FDR; this just so happens to be the worst economic downturn since the Great Depression, and people still pin the blame for it on the Republicans. Still, it’s incredible to follow the arc of the Republican Party over the last decade-plus.

Back in 2008, I suggested that the abuses of the Bush administration had so tainted the image of the Republicans that an Obama administration would either pave the way for a serious third-party or independent run in 2012, or give the Democrats a blank check for a generation. What I didn’t anticipate was the complete re-brand of the Republican party that the Tea Party constituted, as the complete antithesis of everything the Bush administration amounted to, whether or not it actually practiced what it preached. Nor did I anticipate that the Tea Party would completely hollow out the Republican Party before flaming out, effectively forcing it into a substandard candidate – running as a moderate four years after running as the conservative – because he was the least crazy of the bunch. (Meanwhile, the Tea Party’s godfather, Ron Paul, for some reason barely did better than in 2008, which probably says a lot about the honesty of the Tea Party’s position.)

Nor did I anticipate that by the time it was through, the Tea Party would leave the Republican party in shambles anyway, the last flameout of a group of old, crusty baby-boomers unwilling to face up to the fact that their power is inexorably waning. Now it’s hard to see where the party’s future realistically lies. They’ve spent years antagonizing minorities when the country is soon to become a majority-minority nation, including the Hispanic community that might have otherwise seemed to be their future base, not to mention women, who are only half the country’s population, and the cities, where the population will continue to concentrate, and when everyone lives in global-warming-induced hell they’ll remember that it was the Republicans who closed people’s eyes to it even as it was happening. Perhaps most worryingly, while the last four years have hardly been sufficient to give the Democrats a blank check for a generation, no one in my generation will ever in their right mind identify as a Republican. It’s entirely possible that going forward, 300 electoral votes will be the bare minimum for a Democratic presidential candidate against a Republican opponent.

This isn’t a recipe for good government. It’s a recipe for some pretty bad people ending up in positions of high government and, were it not for the Democratic propensity for hand-wringing even when they have the numbers to ramrod any bill they want through Congress, the remaking of the country to fit a particular political agenda, even when that agenda might be wrong. The Republican party has been a force in politics for over 150 years, longer than any other opposition party to the Democrats and indeed well over half the entire history of the two-party system, but now it may well be in bad enough shape that it’s in the twilight of its power and influence. The two-party system is bad enough, but the country cannot long stand as a one-party system. If the Republicans are falling away, we’re going to need a new party as a replacement.

What is needed is a political party that can defend the principles of small government and the free market while still being rooted in reality, that isn’t blinded by ideology but can actually propose sensible solutions that doesn’t increase reliance on government or strangle the economy, taking over for Republicans as they wane and standing up to Democrats where they’re strong. To the Tea Party, it can position itself as the true defender of small government, abstaining from blindly throwing several times more money at defense than we actually need; to the Occupiers, it can position itself as the true defender of the people, making sure that corporate oppression isn’t merely replaced by government dependence. Perhaps that can involve a takeover of an existing political party, though as above I don’t see anyone of my generation swallowing their pride and becoming a Republican anytime soon. Perhaps people can flock to a third party, though those tend to be filled with extremists once you dig far enough into their positions, since all the sensible people are working within the two-party system, and they’re not likely to compromise their principles. Or perhaps it’s time for a brand-new political party that can bring balance and common sense into politics.

Whatever the case, if we are witnessing the twilight of the Republican Party, it’s imperative that we get to work building its replacement, and building its rise through the halls of power, in the hope that a reset political landscape can bring the American political discourse back to sanity and reality.

Sunday Night Football Flex Scheduling Watch: Week 9

NBC’s Sunday Night Football package gives it flexible scheduling. For the last seven weeks of the season, the games are determined on 12-day notice, 6-day notice for Week 17.

The first year, no game was listed in the Sunday Night slot, only a notation that one game could move there. Now, NBC lists the game it “tentatively” schedules for each night. However, the NFL is in charge of moving games to prime time.

Here are the rules from the NFL web site (note that this was written with the 2007 season in mind, hence why it still says late games start at 4:15 ET instead of 4:25):

  • Begins Sunday of Week 11
  • In effect during Weeks 11-17
  • Only Sunday afternoon games are subject to being moved into the Sunday night window.
  • The game that has been tentatively scheduled for Sunday night during flex weeks will be listed at 8:15 p.m. ET.
  • The majority of games on Sundays will be listed at 1:00 p.m. ET during flex weeks except for games played in Pacific or Mountain Time zones which will be listed at 4:05 or 4:15 p.m. ET.
  • No impact on Thursday, Saturday or Monday night games.
  • The NFL will decide (after consultation with CBS, FOX, NBC) and announce as early as possible the game being played at 8:15 p.m. ET. The announcement will come no later than 12 days prior to the game. The NFL may also announce games moving to 4:05 p.m. ET and 4:15 p.m. ET.
  • Week 17 start time changes could be decided on 6 days notice to ensure a game with playoff implications.
  • The NBC Sunday night time slot in “flex” weeks will list the game that has been tentatively scheduled for Sunday night.
  • Fans and ticket holders must be aware that NFL games in flex weeks are subject to change 12 days in advance (6 days in Week 17) and should plan accordingly.
  • NFL schedules all games.
  • Teams will be informed as soon as they are no longer under consideration or eligible for a move to Sunday night.
  • Rules NOT listed on NFL web site but pertinent to flex schedule selection: CBS and Fox each protect games in five out of six weeks, and cannot protect any games Week 17. Games were protected after Week 4 last year as well as the first year of flexible scheduling, because NBC hosted Christmas night games those years and all the other games were moved to Saturday (and so couldn’t be flexed), but are otherwise protected after Week 5.
  • In the past, three teams could appear a maximum of six games in primetime on NBC, ESPN or NFL Network (everyone else gets five) and no team may appear more than four times on NBC. I don’t know how the expansion of the Thursday Night schedule affects this, if it does. No team starts the season completely tapped out at any measure; eight teams have five primetime appearances each, but only the Broncos and Bears don’t have at least one game that can be flexed out. A list of all teams’ number of appearances is in my Week 5 post.

Here are the current tentatively-scheduled games and my predictions:

Week 11 (November 18):

  • Selected game: Baltimore @ Pittsburgh.

Week 12 (November 25):

  • Tentative game: Green Bay @ NY Giants
  • Prospects: 6-3 v. 6-3; the Packers may have started out mediocre, but now this game might have the best chance to keep its spot.
  • Likely protections: Vikings-Bears or Rams-Cardinals if anything (FOX) and probably nothing (CBS) as Ravens-Chargers was their only real protection-worthy game and both teams have listed two protected games each, neither of which was this one.
  • Other possible games: Normally Thanksgiving Weekend means a paucity of good games, but here we have Vikings-Bears, Ravens-Chargers, Seahawks-Dolphins, and Falcons-Bucs.
  • Analysis: Vikings-Bears would be a very strong choice if it’s unprotected (a big if), but it’s become pretty lopsided at this point; the best it could do would probably be 6-4 v. 7-2, which might get flexed in against a weaker tentative, but as is wouldn’t be enough to overcome the tentative game bias against Packers-Giants at 6-3 v. 6-4. I’d still expect it to get the late afternoon feature spot. The other games all involve 4-4 teams, which isn’t remotely good enough against this competition.
  • Final prediction: Green Bay Packers @ New York Giants (no change).

Week 13 (December 2):

  • Tentative game: Philadelphia @ Dallas
  • Prospects: Very iffy at 3-5 v. 3-5 (and the Giants starting to pull away with the division); would even the NFC East factor overcome such mediocre teams?
  • Likely protections: 49ers-Rams or Vikings-Packers (FOX) and Steelers-Ravens (CBS).
  • Other possible games: Vikings-Packers would be the strongest alternative if it’s unprotected (another big if), as Seahawks-Bears might be a little too lopsided. Pats-Dolphins, Colts-Lions, and Bucs-Broncos are dark horses.

Week 14 (December 9):

  • Tentative game: Detroit @ Green Bay
  • Prospects: 4-4 v. 6-3. The Lions have largely escaped their mediocre start, though if it weren’t for the Packers’ own mediocre start this would probably look lopsided anyway.
  • Likely protections: Bears-Vikings or Cardinals-Seahawks if anything (FOX) and Chargers-Steelers (CBS).
  • Other possible games: With the Cardinals following their 4-0 start with a 5-game losing streak, Bears-Vikings and Dolphins-49ers are the only two options, and the former is dependent on being unprotected. At this point Bears-Vikings is probably too lopsided to overcome the tentative game bias anyway, and Dolphins-49ers is about the same as the tentative, which won’t overcome the tentative game bias either.

Week 15 (December 16):

  • Tentative game: San Francisco @ New England
  • Prospects: 6-2 v. 5-3, pretty much in the same shape as Packers-Giants, replacing the Packers with the Patriots and noting that the Niners aren’t quite all the way back to being that much of a name team.
  • Likely protections: Broncos-Ravens (probably not), Colts-Texans, Steelers-Cowboys, or nothing (CBS) and Giants-Falcons (FOX).
  • Other possible games: Packers-Bears (or if it’s protected, Giants-Falcons) is in the best shape, though Broncos-Ravens and Colts-Texans are also competitive. I doubt any of them can beat this tentative, though.

Week 16 (December 23):

  • Tentative game: San Diego @ NY Jets
  • Prospects: 4-4 v. 3-5; no longer the worst of the tentative games, but maybe the most vulnerable. This game’s best chance to keep its spot may rest with the Jets getting on the Tebow bandwagon.
  • Likely protections: Giants-Ravens (FOX) and Bengals-Steelers if anything (CBS).
  • Other possible games: If Vikings-Packers is protected Week 13, this is probably the likeliest flex with Vikings-Texans giving NBC a shot to show the Vikings anyway, assuming it doesn’t become too lopsided, and 49ers-Seahawks a potential option if it does.

Week 17 (December 30):

  • Playoff positioning watch begins next week because I’m not setting up that on top of everything else in my life.

How is it that the pre-Scratch trolls are all one-dimensional annoyances transparently introduced only so Hussie can kill them all… and they’re still FAR more interesting than the post-Scratch kids?

(From MS Paint Adventures: Homestuck. Click for full-sized one ring to rule them all.)

Something’s been very odd about the recently-completed intermission; so much of its content was concentrated in three non-flashes that it’s felt unnaturally short, and I felt like we spent almost no time with the meteor crew, with Karkat and Terezi only making appearances in those flashes where the meteor crew wasn’t even the focus. And yet, it’s left me feeling as optimistic as I’ve ever been about the direction of the comic.

Nearly a year ago, on the heels of the undisputed most dramatic moment in Homestuck history, Andrew Hussie ground the plot to a halt to introduce us to four new players, shunting virtually any appearances of the four original kids, or the twelve trolls that had supplanted them as the most popular characters in the comic, to intermissions within Act 6. And no matter how much what we were witnessing might have been relevant to the big picture, I and I suspect many others just wondered when we were going to return to the characters we came to Homestuck for, when the plot was actually going to ramp back into gear and get moving.

Hussie had done this before; the proper introduction of the trolls in Act 5-1 came on the heels of the previous most dramatic moment in Homestuck history, right as, as I mentioned in my original review, the plot was finally starting to get interesting. But the trolls didn’t disappoint, turning out to be perhaps the most interesting characters in the comic, as opposed to the cyphers that were the four original kids. But the post-Scratch kids were almost just the opposite. Oh, they were interesting in their own way, especially Roxy’s alchoholism and Jake’s zest for adventure, but we hadn’t spent two-thirds of the comic’s total run time (including unreleased pages) on them the way we had with the pre-Scratch kids and trolls, and the new kids weren’t anywhere near interesting enough to overcome that, especially given my suspicion that they will all be shunted to the background or killed once the real heroes come back. Those brief glimpses we got of the kids and trolls only underscored how little we were invested in the new characters.

But now… now I finally feel like we’re picking up the main plot where we left it off at the end of Act 5, and after going off track for so long, we’re now starting to become laser-focused on the end of the comic. Just in the opening non-flash, we see that the incident at the end of the last sub-act has turned on the crew on the meteor to who Lord English is and the threat he poses, as well as get what amounts to confirmation that yes, Caliborn is in fact a young Lord English. (I hope the only reason for that wasn’t to set up the use of Calliope as the method of defeating him, because if so Hussie went so all-out in doing so he may have actually weakened Lord English as a villain.)

Over the course of the act, three ghost-troll plans arise for taking him out: Aranea’s plan to find Calliope’s ghost (which, given what we know, makes very little sense to me), Meenah’s plan to raise an army to go after Lord English directly (which is probably how the pre-Scratch trolls, and some of the post-Scratch ones, will all be unceremoniously disposed of), and Vriska’s plan to find some sort of MacGuffin that can defeat him somehow. They aren’t mutually exclusive, and Vriska suggests they might actually be working in concert even as they largely ignore one another, while the end of the “ministrife” flash, while not resolving its own conflict, suggests they might end up working a little closer than that, though Vriska seems to want to use Meenah’s army as little more than a pack of redshirts to light the way to her MacGuffin.

(By the way, with all apologies to Dave Strider, I think Meenah had already replaced him as my favorite character in Homestuck even before this intermission made her a lot more sympathetic.)

We’ve spent three sub-acts and the better part of a year focused on what has amounted to a sidetrack, but now the end goal of all of Homestuck has come into laser focus, with Lord English taking center stage as its main villain and the efforts of all the characters focused on defeating him. In this intermission, we’ve seen what the plans of the ghost trolls are, but they will still amount to a sidetrack and at best support for the real heroes. The bigger development on the horizon is the impending arrival of the kids we’ve come to know and love into the post-Scratch session sometime within the next sub-act. Once that happens, it’ll be nothing but full-speed ahead right to Homestuck‘s climax, on as many tracks as possible, no matter how circuitous the route we took to get to this point. Hopefully it won’t be the long, drawn-out, tedious battle the climax of Problem Sleuth turned out to be.

My standards for a third Star Wars trilogy

So unless you’ve been living under a rock, you know that Disney has purchased Lucasfilm and is planning to film a third trilogy of films, and if you know anything about the Star Wars fanbase, you know about the sort of reactions they’re likely to have about this.

I’m not going to moan about how Disney owning Lucasfilm inevitably means that we’re going to get three incredibly kiddified films or anything like that. No, what I have to say is more meta.

If Disney is making a third trilogy as a cheap cash-in, because they’re thinking “hey, we can make Star Wars movies now, that’s like printing money”? Then there is no way in hell it should happen.

If Disney wants to make a third trilogy, it had better be in keeping with the themes and overall arc of the first six movies, and considering how much extraneous material there is around Star Wars, it had better be deserving of the title of Star Wars film. And say what you will about the direction of the prequels, but George Lucas should be around in at least the sort of role he had for The Empire Strikes Back. Anything less is glorified fanfic.

Because say what you will about the prequels, I’d much prefer them to a sequel trilogy with no reason to exist.

FF50 Challenge Power Rankings – Week 8

Despite losing MJD, the Shark team finally picked up a second win this week… and naturally is still in the basement. But hey, at least that means the remaining one-win teams can finally be abandoned, especially since I managed to get all the lineups right except where Thursday Night was concerned, right? What’s that? Of the other three one-win teams, the only one that lost had Doug Martin on the bench (not that I would have necessarily started him anyway, or that it would have made a difference in the outcome)? Aargh.

Rk

LW

Name

Identity

Rec

Str

Lg Rnk

1

1

The Blue Eyes

CBS 2

7-1

W 4

1st of 12

2

2

Morgan’s Team

Fox 8

7-1

W 6

1st of 10

3

3

Single Wing

Flea 1

7-1

W 6

2nd of 12

4

4

Morgan’s Team

Fox 2

7-1

W 4

2nd of 10

5

12

Morgan’s Team

Fox 5

6-2

W 2

2nd of 10

6

10

Team Wick

ESPN 2

6-2

W 1

2nd of 10

7

7

Terrible Trios

Yahoo 3

6-2

W 1

2nd of 10

8

9

Morgan’s Team

Fox 1

6-2

W 3

2nd of 10

9

11

Team Wick

ESPN 5

6-2

W 4

3rd of 12

10

5

Team Wick

ESPN 9

6-2

W 2

3rd of 12

11

6

Morgan’s Team

Fox 6

5-3

L 1

1st of 10

12

14

Team Wick

ESPN 6

5-3

W 2

3rd of 10

13

8

Morgan’s Team

Fox 4

5-3

L 1

3rd of 10

14

17

morganwick

NFL 6

5-3

W 1

3rd of 10

15

15

Team Wick

ESPN 10

5-3

W 3

4th of 12

16

16

Team Wick

ESPN 8

5-3

W 4

4th of 12

17

23

Morgan’s Team

Fox 3

5-3

W 2

4th of 10

18

13

The Experiment

NFL 2

5-3

L 2

5th of 10

19

21

Team Wick

ESPN 3

5-3

W 1

5th of 10

20

24

morganwick

NFL 1

4-4

W 1

5th of 10

21

18

Single Bound

Yahoo 1

4-4

L 1

5th of 10

22

19

The Lucky Ones

Yahoo 7

4-4

L 1

5th of 10

23

28

Team Wick

ESPN 7

4-4

W 2

7th of 12

24

29

The Green Eyes

CBS 3

4-4

W 3

7th of 12

25

20

Morgan’s Team

Fox 7

4-4

W 1

6th of 10

26

26

morganwick

NFL 5

4-4

W 2

6th of 10

27

22

Split Backs

Flea 2

4-4

L 3

4th of 6

28

31

Team Wick

ESPN 1

3-4-1

W 1

7th of 10

29

30

Team Wick

ESPN 4

3-4-1

W 1

8th of 10

30

35

Quarters

Flea 4

3-5

W 1

6th of 8

31

33

Nickel Package

Flea 5

3-5

W 1

9th of 12

32

25

Evil Twins

Yahoo 2

3-5

L 2

8th of 10

33

32

Fantastic Fifteen

Yahoo 4

3-5

W 1

8th of 10

34

37

morganwick

NFL 4

3-5

W 1

8th of 10

35

27

morganwick

NFL 3

3-5

L 1

8th of 10

36

34

The Red Eye

CBS 1

3-5

W 2

10th of 12

37

38

All-Star Squadron

Yahoo 5

2-6

W 1

9th of 10

38

36

Headed for the End Zone

Flea 6

2-6

L 1

11th of 12

39

40

The Infinite

Yahoo 8

2-6

W 1

10th of 10

40

41

Green Lantern Corps

Shark

2-6

W 1

12th of 12

41

42

Trips Wide

Flea 3

1-6

W 1

5th of 5

42

39

Number of the Beast

Yahoo 6

1-7

L 6

10th of 10