Rethinking American Sports Leagues’ In-House Graphics

With the Bally Sports RSNs careening towards bankruptcy, and with Warner Bros. Discovery issuing an ultimatum to teams that it intends to shut down the AT&T Sportsnet networks at the end of the month, America’s (non-NFL) major sports leagues are being dragged towards their post-RSN future faster than they probably hoped, with MLB setting up an in-house production arm in the likely scenario that they’ll have to take over production of some teams’ games, at least on the AT&T networks. That makes it look especially likely that once everything shakes out, said post-RSN future will follow, to some degree or another, the template set out by MLS’s deal with Apple TV with leagues producing games in-house for distribution on streaming services.

There are a lot of dimensions to this that I could get into, but for this post I want to focus on perhaps the least important element of it: the aesthetics of it. Every major sports entity has their own in-house production arm with their own graphics package, if not to produce games for their own network then at least to produce them for the international market, but as the leagues have typically relied on the networks (both national and regional) as the primary production and distribution mechanism for their games, they haven’t tended to devote resources towards the graphics of their in-house production arms, which as a result tend to be somewhat sub-par, okay for the relatively lower-tier games (less prominent than what the national networks get, and for the NBA, NHL, and MLB, blacked out in the local markets and usually not even using their own production as opposed to taking the RSN feed) but not necessarily suitable for being the full-time graphics package for the primary means of distribution for a local team’s games or for a league’s most prominent games. Sports entities that produce coverage that they actually expect to be seen by a significant portion of their audience, like most European sports leagues, FIFA, or the IOC, generally put enough effort into their graphics packages that they actually can claim to be worthy of being the primary graphics package for their sport, even – perhaps especially – if they’re exceedingly simple. (Notably, a prominent exception is the Premier League, whose UK partners have their own graphics packages as does NBC in the United States, and which has devolved into this mess for their international productions.)

I haven’t made a post in the Sports TV Graphics category in forever, but I have been making more comments on new and existing graphics packages, and presenting my mock-ups for what new graphics packages might look like, on Twitter in recent years. I decided to take a stab at redesigning the graphics packages for every American sports entity with more than $1 billion in annual pre-pandemic revenue, setting that as the baseline for a league with the resources to put some effort into their graphics packages if they want to. I could have gone lower – the Pac-12 Networks have a surprisingly good graphics package, though that may be partly a function of their location in the Bay Area – but that’s about the point where the quality of international graphics packages starts to deteriorate, and where the American sports leagues involved are either difficult to design a unique package for, fractured across multiple entities that can vary widely in revenue if you can even find out what that revenue is (horse racing and boxing), or that I just don’t want to address for various reasons, including their revenue being set to decline precipitously under the assumptions I’m making (individual college conferences). That leaves the traditional four major sports, plus the post-expansion CFP, PGA TOUR, MLS, NCAA, UFC, and possibly NASCAR, with some other leagues and entities getting new graphics as after-effects of the others; we’ll ignore the UFC because they already produce their own coverage for everything and have a good enough graphics package as a result.

For each sport I sought to balance the competing imperatives of simplicity, aesthetics, accommodation of advanced statistics, and mobile/old-person-friendliness, with this last resulting in certain minimum font sizes that constrained some of my design decisions and might make some people unhappy with what I came up with. I also have some thoughts about how the production might be set up, including general availability of games, main commentators, and theme songs, with the assumption that each league would poach the networks’ commentators and themes for their own coverage (despite Fox putting their own commentators and graphics on top of MLS’ feeds), but these are mostly fanciful and the emphasis is on the graphics. Without further ado: 

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