I originally published this without a title and realized it just a few seconds too late, and now I’m too pissed off about it to come up with one.

(From MS Paint Adventures: Homestuck. Click for full-sized diamond ring.)

Is it possible that the Condesce/Betty Crocker is actually, or at least about to become, a sympathetic figure?

She wouldn’t be the first post-Scratch troll to have doubts about her race’s culture, or even the first to do so while gleefully embodying it (let me introduce you to a little someone named Vriska). Even if it were merely an “enemy-of-my-enemy” situation, the very notion of allying with her against anything, even the specter of Lord English, would be a pretty substantial change from most of the bits and pieces we’ve gotten from Dirk and Roxy (and to some extent, Doc Scratch), which have portrayed her as nothing less than the absolutely ruthless, genocidal ruler of Earth.

The first sign of this came in the intermission, when Rose suggested that “the forces opposing these players are clandestinely working toward the same goal as we are”, embodied by the Courtyard Droll destroying the post-Scratch Battlefield, a move which on its face, suggests that the Condesce would be trying to completely screw over the post-Scratch kids while inadvertently helping the pre-Scratch ones. Even then, though, I wondered whether the Condesce knew that the pre-Scratch kids would be arriving and was intentionally setting the stage for their arrival. Rose’s dialogue seems to suggest this as well, while also suggesting she might have nefarious motives, perhaps trying to turn the pre-Scratch kids against the post-Scratch ones.

But then there’s the information we’ve gotten about her pre-Scratch counterpart from Aranea, the spider-troll Jake met in the previous sub-act who has since been confirmed to be the pre-Scratch version of Mindfang. Although Meenah has come off as a complete asshole in her interactions with Roxy and John, Aranea paints a more nuanced picture, especially in her conversation with Jake. Apparently she had no interest in becoming the ruler of pre-Alternia, mostly out of not wanting the responsibility associated with it, and it was fleeing that responsibility that led her to discover the game. As Aranea tells Terezi, it was her plotting that allowed the others to survive in dream bubbles, as opposed to facing complete oblivion, upon the Scratch, and she rejoices when she realizes she’s in a dream bubble, since “it means my plan worked”. It’s apparently the first dream bubble she’s ever been in, and Aranea is “gather[ing] a small group of travellers for a meeting” to “orient [her] to the afterlife” (presumably including Jake, Terezi, and possibly Dave, Karkat, and maybe even dream-Roxy), telling Jake: “She’s not all that 8ad though. Well…….. When you really get to know her. And when she’s unarmed. Which is…….. pretty much never, now that I think a8out it.”

Now there are obviously some substantial differences between the pre- and post-Scratch trolls, as evidenced by Aranea herself, who’s very much unlike Mindfang (let alone Vriska), though she does tell Terezi she fantasized about being someone like Mindfang. What’s more, even the bits and pieces we’ve gotten haven’t painted the most flattering picture of Meenah; in fact, one could argue part of the reason she may have abdicated the throne was because she felt the planet was too nice (which might also explain her willingness to play the game). But the reason Aranea cites is one you would expect to hold up across the Scratch, especially considering she (and possibly Feferi) probably had the most unchanged upbringing of any of the trolls. It’s entirely possible our Condesce once had little interest in ruling and the responsibilities that go along with it – maybe even less, given how much more stressful it must have been in the world Scratch molded. Perhaps Meenah’s plan was little more than to allow the pre-Scratch trolls to survive in ghost form after the Scratch, even if it involved (as seems most likely) killing them all first – an approach that seems to be in keeping with the Condesce destroying the battlefield, disguising assistance, even altruism, as opposition.

If the Condesce was always a reluctant ruler, you can imagine how she might have reacted to being pressed into a few more centuries of rule, right when she thought she didn’t have anyone to rule anymore, and you can also see why, as evidenced by the most recent comics, she’s apparently surrendered her ring to the Draconian Dignitary, the significance of which isn’t quite clear (it has no prototyping orbs so it grants DD no physical power), but could be seen as her performing her own abdication in an odd shadow of pre-Scratch Noir killing his Black Queen. If her pre-Scratch counterpart wanted, as seems apparent, autonomy without responsibility, you can see how she might still chafe over having to follow Lord English’s orders, and how Jake’s grandma might have seen taking the English name and imagery as a good way to piss her off. (It’s also worth recalling Scratch’s explanation that “[t]he Condesce will be rewarded with the power and immortality her new service entails, and punished by the grueling slavery for which it is synonymous.”) Perhaps she would love nothing more than to gain some sort of revenge over Lord English, something his nigh-unlimited power makes seemingly impossible, but which the new session may give her an opportunity for.

Aranea has suggested that Jake is destined to, not quite destroy, but at least defeat Lord English; if this is intended to refer to Jake in particular it’s an odd choice that it would be anyone from the post-Scratch kids’ session, given how little we’ve been with them compared to the others, but I’m getting the sense that the final battle that is starting to take shape is going to take several groups to bring English (who’s fast becoming the face of the enemy) down. I wonder if we might see Jake being approached for the Condesce’s more direct assistance against English, with Dirk and Roxy being vehemently opposed and Jane in favor, with the others potentially split as well.

This doesn’t quite explain the Condesce’s behavior in relation to Earth, and it’s worth wondering how much of her behavior has been to keep English off her back. Perhaps there was some aspect of conquering worlds that she did enjoy, an aspect English gave her the capacity to continue to engage in. But it’s also worth wondering if there are more elements to her rule not unlike the destruction of the Battlefield – namely, recalling Roxy’s claims that she wants everyone to play the game, even if only to further her nefarious whims. That would explain why the game files were left completely unprotected on Crockercorp servers, and it might even explain the drone attacks against Roxy and Dirk, to goad them into playing the game. It doesn’t quite explain the assassination attempts on Jane, as she’s quite enthusiastic to play the game already and the attempts might run the risk of succeeding (depending on how much the Condesce knows), but it’s possible that it’s an attempt to present a face to English of working against them… or some other force we haven’t become acquainted with yet.  (Or maybe it’s Roxy, but given what we now know that would just make causality crawl into a corner and die.)

And given what we’ve also learned about the Condesce’s power, it’s also worth wondering if we should look back at Act 6-2 and determining how many of God Cat’s actions were made as the Condesce’s proxy…

Catching up with the state of Kickstarter

(From xkcd. Click for full-sized recursive fundraising.)

You know Kickstarter is catching on when Penny Arcade and xkcd are talking about it.

How big has it gotten in the time since I stopped keeping track? According to Wikipedia’s top-ten list, there are now five million-dollar Kickstarters, two of them finishing after I stopped, plus two more top-ten projects that finished earlier this month (which apparently had PA‘s help towards the end), plus another ongoing project that’s cracked the ten-million-dollar barrier. Wikipedia isn’t even keeping track of ongoing projects that would make the top ten like they did when the OOTS drive was ongoing, only the highest-grossing ongoing drive (though that may just be the only project slated to cross the threshold). The project when I was tracking drives was a little over $350,000; now it’s more than twice that.

Before, the main categories that contributed the highest-grossing projects tended to be Design and Technology, and to a lesser extent Film and Video. Now Games seems to be fast becoming another big-money category, maybe more than any of the others. Much as I’d hate to say it, I’d say this is definitely the Double Fine effect, not the OOTS Effect, at work; even the benefits to the Comics category aren’t really webcomic-specific any longer. OOTS may have raised more money than anyone thought possible, but Double Fine is completely reorganizing the economics of independent video-game production, and I suspect you’ll see, if you haven’t already, a bunch of people with nothing but a dream and a vague concept start Kickstarters they have no business of doing, possibly with the sole aim of “getting rich quick”.

Which brings us to the concern both of these comics seem to have. Kickstarter does not enforce the completion of any project promised; several people have noted that it’s a mechanism based on trust. The beauty of it is that, so far, people have trusted each other and delivered on that trust, and paranoia about the worst of human nature hasn’t borne fruit. But it’s easy to wonder whether people might read stories about the Double Fine crew or Rich Burlew becoming millionaires on Kickstarter and getting the wrong idea, that they can just beg for money and rake in the dough, or even whether that’s already started. I’d like to remain cautiously optimistic, and I’ll check in in a few months to verify my suspicions, but it’s hard not to wonder whether Kickstarter might not be submarined by its own success.

Yes, I’m fully aware of the problems with posting a review of a comic while it’s in guest strips.

(From Questionable Content. Click for full-sized campaign progression.)

This is the first time all year I have posted anything other than once over the course of a single weekday (allowing for some fudging), and I am only praying that I have enough time to get it up while it’s still the current comic.

I just want to focus your attention on the single panel at right (because if I post the whole thing I’m stuck doing a bunch of filler for half the post).

“Sneak attack, bitch!” and making fun of bard uselessness? The day after I reviewed QC?

Even if it ends up being more Something Positive-esque than anything else, it’s like if Order of the Stick and Questionable Content came together to create two great tastes that taste great together.

Weregeek is one of those comics I have been avoiding reviewing, and I might never have gotten to it. I may have to move it up my review queue now. Curse you, Alina, I have been foiled again!

Ladies and gentlemen, the only webcomic that can turn me into a gibbering fangirl shipper. Marten x Marigold and Dora x Tai OTP!

(From Questionable Content. Click for full-sized mind-scarring Internet memes.)

Since I’ve started doing these webcomic reviews again, I’ve been wondering if I’ve become a big ol’ softie. I was hardly ever John Solomon, but nonetheless one of the things I tended to do in my previous webcomic-reviewing life was to go against the conventional wisdom and have a lower opinion of the most popular webcomics. I wasn’t really a fan of Penny Arcade, PVP, Dinosaur Comics, or xkcd, and I absolutely tore into 8-Bit Theater and Scary Go Round, two comics that often seem to be cited as a cut above even the ones I mentioned before, and certainly the latter seems to have actually influenced a good number of (far superior) webcomics. Yet since returning to webcomic reviews, I’ve liked Homestuck and Gunnerkrigg Court, and next week I’ll talk about how I like Saturday Morning Breakfast Cereal as well. Even Axe Cop I didn’t think was completely devoid of redeeming characteristics.

That’s gotten me wondering whether or not my tastes in webcomics have shifted, especially since I went through a substantial shift in my worldview around the same time my webcomics reviews petered out last time. It can’t be that, by some bizarre coincidence, the popular webcomics I reviewed last time just happened to be the overrated ones, whereas the ones I’m reviewing this time just happen to be the genuinely good ones – especially since both Gunnerkrigg Court and Questionable Content were on my docket for a review before I went on hiatus. I can’t help but wonder if I would hate Scary Go Round quite as much if I were reviewing it today, and I certainly can’t help but wonder if my opinion of Questionable Content would be different if I were reviewing it before the summer of 2009, and not because of any developments in the comic itself. (Then again, considering the reasons I’ve liked Ctrl+Alt+Del…)

That is not to say, of course, that the developments in the comic itself haven’t shifted my perception of the comic. In fact, Questionable Content represents the longest archive binge I’ve successfully pulled off so far (unless you count Homestuck), and I can’t think of another comic where my opinion of it changed so much while I was reading it, certainly while the comic itself changed relatively little.

Let’s get one thing straight right off the bat. The very earliest comics are absolutely terrible. They’re like if Ctrl+Alt+Del and Something Positive had a love child that had all their negative aspects and none of their positive ones. The art has the full B^U thing going on, the comic itself is at best generic and aimless, and there are quite a few vindictive shots at things Jeph Jacques hates. In fact, I’m going to save you the trouble and summarize the events of those earliest comics so you don’t have to suffer through them:

Marten Reed is a lonely, dumpy guy with a crappy, low-paying job who gets nervous around girls and lives alone with his “AnthroPC” Pintsize. One day a new girl in town named Faye walks up to him and his friend Steve and asks if they’d like to hang out with her, completely platonically; later, she invites him to dinner, and as time passes they bond over their shared love (and nerdom) of indie rock. One day Faye burns down her apartment and asks to move in with Marten, which leads to Marten constantly struggling with any attraction he might have towards her, made worse by the possible hints that the attraction might be mutual. Meanwhile, Faye’s coworker at the local coffee shop, Sara, has been nursing a crush on Marten but, when she finally works up the guts to say something, realizes she never crushed on Marten himself so much as what he represented to her. Oh, and Pintsize engages in various kinds of comic relief, including downing cake mix at least twice, the latter of which results in him getting a new chassis that shoots lasers. There, now you can start reading from here when the comic is slightly more tolerable, and you should know everything you need to know going forward, aside from Marten’s backstory (which gets expanded on later anyway).

Now, with a setup like that, you’d probably expect some sort of Three’s Company-type of situation with Marten and Faye constantly getting into uncomfortable situations with one another and dancing around their feelings for one another. But while there is a considerable amount of that in the early comics, as it goes along something funny happens: Marten and Faye eventually develop a genuine platonic friendship.

The comic is not so concerned with playing up the tension between them for our benefit so much as inviting us to follow them around as they go about their daily lives; it’s not even all that much of a humor comic except for what might be called “in-universe” humor, that humor that arises from the jokes the characters themselves tell that they themselves are in on. Potential comparisons between Marten and Ethan don’t go away entirely, but he increasingly seems to become more of a wish-fulfillment fantasy from a female perspective, at least one more mature than that of the typical sixteen-year-old girl with Justin Bieber and Robert Pattinson posters on her walls, a cute, sweet, sensitive young man who genuinely cares about his female friends rather than simply jonesing to get into their pants. It’s hard to tell whether it’s more comparable to Seinfeld or Friends (the latter of which would be very ironic considering the occasional early strip that takes a shot at it).

TV Tropes had spoiled both of the two major turning points in the comic’s development for me, so even before it happened, and even knowing what the result was going to be, I found myself actively rooting for Marten and Dora to work out. My enthusiasm softened when I saw how it ended up happening, with them up and deciding they’re going to be a couple now, without even knowing how much of anything there was between them. Maybe that’s just my personal preference against a more contractual model of love and relationships and for a more organic, free-flowing one. At any rate, for a while it seemed to work out pretty well regardless, to the point I think they could have made it work if they weren’t so neurotic about it. Pretty much everyone in the comic has their issues; Dora worries about whether Marten is still pining for Faye, Faye can’t open up to anyone out of fear of what happened to her father, Marten simply worries about his own shortcomings and whether or not he’s worthy of anything. For a while after Faye opens up about her issues, the most apt comparison for Questionable Content is probably a Woody Allen movie, with everyone constantly worrying about their various problems.

If I had reviewed QC when I originally intended to and my opinion of it isn’t affected by my shift in worldview, I might have considered it one of the three best webcomics I’d then read, right up there with Darths and Droids and The Order of the Stick, though of course there is no way QC could have possibly measured up to the sheer awesomeness that is OOTS. Certainly I’d cite it as an example of a comic that does a lot of things right that a lot of other comics don’t. Instead, I have to consider it one of the more frustrating webcomics I’ve ever read. There are a number of reasons for this, but perhaps the biggest is QC‘s propensity for flirting with PVP/Goats Syndrome.

It seems odd to say that when QC has never even really flirted with Cerebus Syndrome; if anything, it’s more like a reverse Cerebus Syndrome that ends up approaching something resembling PVP/Goats Syndrome from the opposite direction, adding ridiculous elements to a fairly serious, story-based webcomic (with the in-universe humor I mentioned earlier). Now, I didn’t have a problem with Pintsize and his fellow AnthroPCs; I thought of them much like Dogbert and his fellow collection of talking animals in Dilbert, a break from reality you just accept and don’t think about too much, and which ultimately doesn’t detract from the down-to-earth nature of the comic. QC was, at its core, a comic about a bunch of twentysomethings struggling with love, relationships, and life in the real world, and having little robotic mascots was just something you looked past.

As time went on, though, much like Dogbert opened the door for the Dilbert workplace to become infested with one-dimensional exaggerated cariactures of annoying coworker stereotypes, Jacques increasingly dropped signs that the QC version of Northampton was more than a little weird, the first of which was Pizza Girl, but which became overt with the storyline involving the VespAvenger. In and of itself, I didn’t really have a problem with the notion of a woman running around on a Vespa avenging perceived wronged girlfriends; after all, Seattle has self-proclaimed real-life superheroes running around. Nor did I have a problem, in and of itself, with the plan Marten and his friends hatched up to get revenge on her for attacking people who turned out to be innocents. But when her Vespa turned out to be a Transformer (and no, I am not making that up)… that tainted the whole storyline for me. At that point I was just wondering when Marten would start knocking the heads off of living statues with golf clubs.

Thankfully Jacques dialed back the weirdness factor after that, but it was still apparent that the QC cast led… interesting lives (certainly compared to before), and ever since the second major development the comic has flirted with this variant of PVP/Goats Syndrome more than ever, for which I largely blame the character of Marigold. I liked Marigold as a character in and of herself, the cute geek girl who’s too socially shut-in to realize how much she has going for her if she’d just open up more (kind of a more realistic portrayal of a Lilah-type “gamer chick”), and rooted for her to at least open up enough to go on a date, but in retrospect her introduction seems to be heralding Jacques going more after the anime-style audience that’s flocked to Megatokyo and Homestuck, as evidenced by the fact that, while Faye and Dora are (for now) portrayed with full lips, Marigold (and now, even Hannelore) are portrayed more with straight lines that allow them to engage in more anime-esque expressions like the “cat smile” (which even Faye and Dora have flirted with).

The more direct herald of PVP/Goats Syndrome, though, is Marigold’s anime-styled AnthroPC Momo, who I originally didn’t really see any differently from any other AnthroPC… until she picked up her new chassis, which makes her look like a seventeen-year-old anime girl (who occasionally has the most SGR-inspired art I’ve ever seen from QC) and makes the comic seem like an anime waiting to happen at any moment she’s on screen. Then there was the recent really extended storyline on board Hannelore’s dad’s space station; even though her dad living on a space station had been established before, it still felt awfully sci-fi for what had heretofore been, at heart, a straight-up slice-of-life comic, especially since it felt like Marten, Marigold, and Hannelore were just along for the ride through all the weird sciency stuff, despite, or perhaps because of, their having their own subplots.

I’m still going to add QC to my RSS feeds on a provisional basis, but I continue to reserve the right to pull out if the comic’s descent into PVP/Goats Syndrome continues, and I have a feeling if I had reviewed it when I originally intended, it would be an epic “you had me and you lost me”-style breakup now. What makes me all the more apprehensive about it is that I kind of feel like the comic is losing its soul, the reason I liked it so much to begin with. Part of that is because of the encroaching weirdness, but part of it is just that there are so many characters that it’s hard to care about them all, especially with the addition of the Secret Bakery crew, who seem to be becoming regular cast members despite not being all that much fleshed out. (It didn’t help that Tangents described them as being “Mirror Universe Opposites” and “Bizarro World Twins“, which since I wasn’t reading the comic myself at the time, made me worry that they were part of the comic’s PVP/Goats Syndrome somehow as well, like there was an extended storyline in which the cast went to a literal mirror universe. In the end, though, my biggest problem ended up being that it didn’t make sense we wouldn’t have encountered them before now, at least until I started thinking about what they represented about the comic.)

It all makes me wonder if QC is starting to reach its twilight, starting to jump the shark if you will, if Jeph Jacques may be starting to run out of ideas so he’s throwing a bunch of silly concepts at the wall and seeing if they stick. I’d call it Dilbert Syndrome if webcomics criticism didn’t have enough “syndromes” already and “Dilbert Syndrome” couldn’t describe a number of different things. (Maybe this is what I should use “Goats Syndrome” for.) I’m willing to stick with it because of how good QC can be at its best, but you may want to stop reading after this comic and imagine that everyone lives happily ever after. That’s not a good sign when someone says “the comic’s okay if you read within this defined start and end point”, but even a QC off its peak is better than a lot of other webcomics. Even if QC goes off the deep end while I’m reading it, we’ll always have the days when a snarky little slice-of-life webcomic about a boy from California, his female friends, and their myriad relationships was one of the best on the Internet.

Dang it, if I’d posted this yesterday I could have dropped not one but TWO Homestuck references.

(From Axe Cop. Click for full-sized cover-maintaining murder.)

Would you believe that we have our first webcomic to be adapted to a broader medium – and it’s not PVP or Least I Could Do, or Girl Genius or Gunnerkrigg Court, or Order of the Stick or Sluggy Freelance?

Would you believe that it is, instead, a comic about an axe-wielding cop joined by his absolutely insane collection of fellow crimefighters that turned into an internet sensation shortly after its debut in 2010?

Would you believe that this comic has been adapted into print comics by Dark Horse, including a print-only miniseries, has crossed over with Dr. McNinja, and has had an RPG set made for it?

Would you believe that this comic has been picked up by the Fox network for six 15-minute episodes for a new late-Saturday-night animation lineup debuting sometime next year?

Now, would you believe that the author of this comic is just seven years old?

I almost feel sorry for the kid, who I doubt can even grasp entirely the way the product of his imagination has been exploited and turned into a money-making machine. You’ll forgive me, I hope, for wondering how much of the comic’s popularity owes itself to the novelty value of a comic made by a kid as opposed to having anything to do with the comic itself. You’ll also forgive me for wondering how much of the comic’s popularity is akin to when your kid wants to tell you a story and you humor him and tell him how great his story is no matter how much it’s really utter crap. Sure enough, Axe Cop is full of the sort of ridiculous silliness that makes you say “this is so cool!” “this is so stupid” you’d expect from a comic written by an overimaginative five-year-old. Almost everyone’s name, especially the major protagonists, is a description, so Axe Cop’s name is literally Axe Cop; he charges into battle yelling “I’ll chop your head off!“; looking for a partner, he picks out a Flute Cop, who promptly turns into a humanoid dinosaur-creature by getting splashed with dinosaur blood; among their other allies is Sockarang, a character with socks for arms who can detach them from his body and throw them as weapons.

It almost sounds redundant at this point to note that I did not make any of that up.

El Santo makes an interesting point, though: even considering all the craziness populating Axe Cop, it’s possible we’re more willing to accept it coming from a six-year-old kid than from an adult, or at least understand it. We see elements like Mega Man-esque absorption of powers from blood and a dude with socks for arms and we think, of course that’s the sort of thing a six-year-old kid would come up with! We excuse the insanity of Axe Cop because we honestly don’t expect a six-year-old kid to do any better. It’s much harder to pull off those sorts of things as an adult without getting laughed out of the place.

As is evidenced by his allies, Axe Cop quickly becomes less of a police officer and more of a superhero, fighting a variety of villains as completely bonkers as the protagonists. Don’t go looking for petty crooks getting their heads chopped off. There are aliens and vampires and robots and mad scientists and any number of other wacky enemies. As such, it’s interesting to see it through the lens of that genre, both for what it says about the definition of a superhero, and in how it reflects the core appeal of the genre. Some parts of the comic display such a self-awareness that I can’t help but wonder if it was in some way goaded into being added by Ethan, but for the most part, at least in the early part of the comic, it is just a barrage of one bizarre development after another, ratcheting up the awesomeness quotient as high as it can go.

(Incidentially, the way the site is set up far better reflects the more-than-a-webcomic philosophy, and possibly the implications of PVP‘s new setup, than anything else I’ve encountered. Axe Cop has so successfully set itself up as at least giving the appearance of a larger franchise that you’d be forgiven for missing that it’s a webcomic at all. If nothing else, Aspiring Webcomickers Everywhere should take a good, long look at the Axe Cop site and take copious notes, even if they don’t end up using them.)

I think my opinion of Axe Cop is somewhat opposite from that of the general public. I couldn’t stand the original, memetic comics, constantly facepalming and eventually bailing after the first two or three chapters because I just couldn’t take it anymore. On the other hand, I have to begrudgingly admit that more recent comics are considerably more tolerable – albeit possibly at the expense of the elements that made it popular in the first place. The characters are still as crazy in concept as they’ve ever been, and the events that happen to them are as silly and nonsensical as ever, but the characters now seem to lead relatively more grounded lives, and the comic seems to have settled at its natural level of craziness and found a normalcy within the silliness, if that makes sense. It’s not really that much crazier at this point than Dr. McNinja, or the worse sufferers of PVP/Goats Syndrome (such as Scary Go Round), or even Homestuck, or even Sluggy Freelance or Irregular Webcomic! The problem, of course, is that while it may now have more reason to exist, its reason to exist in the first place was to present the wild and outrageous imaginings of a real-life Calvin, so as it gets more reason to exist, it paradoxically and simultaneously loses its reason to exist.

Perhaps El Santo is right, and perhaps Malachai is losing interest as he gets older and more self-aware, and perhaps Axe Cop doesn’t really have much life left in it. Perhaps it was always a short-lived meme destined to flame out. But if that’s the case, we can only hope the TV show doesn’t end up tainting webcomics as a source for adaptation to broader mediums.

Underrated mystery of Homestuck: the origin of Trollian itself. Remember, THAT beta’s poster was hanging on the wall of Karkat’s room like the Sburb beta poster on John’s.

(From MS Paint Adventures: Homestuck. Click for full-sized escape plan.)

Once upon a time, Dirk did, in fact, reveal to Jake that he was from the future.

This wasn’t entirely un-foreshadowed, and I can’t say this is ever directly contradicted or supported by any other past pesterlogs, but what I’m more interested in is his explanation for how he’s able to chat with the past. Not only does he appear to have some sort of “alien technology” embedded into Pesterchum… his source for it appears to be the original “thirteenth troll”.

This, of course, means more backward cascading through time of causality, this one even more profound than that raised by the split time-periods of the session in the first place: “uranianUmbra” is, as far as we’ve been led to believe, several sessions removed from the current one, and her most salient trait is her historical interest in the entire multi-mega-session that is at the heart of Homestuck, which she is now revealed to have actively not only altered the course of, but actually made possible in the first place, by giving Roxy and Dirk the technology they needed to communicate with their fellow co-players.

To me, however, the larger issue is why. Back in the Intermission, Rose essentially reduced the entire game to a single sentence: “A universe has a reproductive system that spreads many seeds, as it were, most of which never come to fruition.” Setting aside the implication that a successful session would result in the creation of multiple universes, which we’ve had no evidence for and enough evidence against to make me wonder if I’m reading it right*, this to me suggests that Skaia’s precognition can’t extend beyond its own session. Contrary to pretty much everything we’ve been through in Homestuck, there has to be some element of uncertainty to Paradox Space in order for the metaphor to make sense; a universe would not need to spread “many seeds” if it had some way of knowing whether or not each seed would come to fruition. UU can’t possibly be an agent of the universe itself (unless, as I suspect, we’re wrong about how many sessions into the future she is), yet that’s exactly the role she’s playing. She’s an active agent in kickstarting the session, and I can’t help but wonder if she’s something other than what she seems, if she’s been approached by someone else.

(*There would seem to be no other way, however, for most sessions to be null as claimed by Rose on the same page without breaking the chain of sessions. One possible solution is for each universe to have multiple sessions, but the only evidence for this even being possible appears to be extratextual, and it doesn’t change the fact that there must be some uncertainty to Paradox Space, specifically centering around the creation of the universe itself, for this to make sense. It may have some bearing on UU’s situation, though.)

Dirk then proceeds to tell the story of how he and Roxy became the only two humans on the face of the planet – and given what we know about their origin I can’t help but wonder if humanity went extinct well before that. In fact, I can’t help but wonder if Skaia elected to send them to the future as a balancing force against the Condesce somehow, or even to play a role in her defeat. Most of the details aren’t that interesting, but Dirk seems to hint that the lusii populating Jake’s island were brought there by the Condesce upon her arrival, though why they were stashed on Jake’s island is beyond me – unless Jake has been unknowingly used as an experiment by the Condesce. Dirk also claims the Condesce imported a bunch of Carapacians, presumably from the Medium (though which session is anyone’s guess), but that may rely on several assumptions. Regardless, they were the ones who raised Roxy and Dirk comments on their loyalty to the Condesce, and I can’t help but wonder if that has something to do with her presence in the game.

Where things really get interesting, though, is the apparent origin of Jake’s “English” last name: a way for Jake’s grandma to remind Betty Crocker/the Condesce of the one force she fears. This is mostly interesting for the doors it seems to shut (namely, that Jake is literally descended from Lord English or might even become him), but it also suggests what I’ve suspected since the intermission: that the Condesce, while confirmed to be serving Lord English, isn’t the most willing servant. Moreover, I wonder if there’s an added dimension to Jake’s grandma’s motivation we’re not getting, that of making the Condesce wonder if Lord English was actively working against her. (Though there may actually be a scarier motivation kept as hidden as possible, even one Jake was merely collateral damage to…)

Also, the process by which the Condesce took over the world is, well, straight-up nightmare fuel. Since Roxy and Dirk are in the future, the forces that attacked them at the end of the end-of-Act-6-2 flash didn’t exist when the Condesce made her presence known, nor are they apparently even organic. In fact, as much as I’ve talked about “the Condesce’s forces” in previous posts, the fact is that the Condesce didn’t have any forces. Instead, she allowed the panic from her revelation to do the conquering for her, with a little help from some well-paid media personalities – and, apparently, holding the powers of all the more familiar trolls combined, allowing her to use Tavros-like powers to control, among others, God Cat. That effectively resolves one of my last lingering concerns from the flash, while also apparently shutting the door on some potential explanations of other things. (Also, is it wrong for me to laugh at some of these descriptions?)

But perhaps the most important thing to come from this sequence may be a cryptic image during its course, showing two green legs in shackles with Ophiuchus and Serpentarius symbols in them. The connection they have to the conversation isn’t obvious; it coincides with Dirk’s discussion of the actions of Roxy’s mom, specifically her book Complacency of the Learned, and thus the legs might be assumed to be those of the book’s “protagonist” Calmasis… until you learn that Complacency was in fact a metaphor for the events to come, which suggests that the image is Hussie’s way of dropping hints about future events. Considering what the legs most resemble, is Hussie hinting that uranianUmbra and undyingUmbrage will be ultimately responsible for the final defeat of Lord English?

Meanwhile, I will say nothing about the ongoing extended reference to Hussie’s original MSPA story, other than that Bard Quest is totally getting the shaft.

The real reason I wanted to post this? The site layout is back to normal! Also, apparently Randall went so far as to create special comics for browsers with Javascript not working right for the Umwelt comic.

(From xkcd. Click for full-sized emotion chart.)

Randall Munroe is somewhat of a recluse. Oh, he has a “blag” that he posts on from time to time, but he almost never posts on specific strips there. It can be downright maddening to come across a comic and see it just sitting there, with nothing from the author beyond what’s there on the page, leaving it up to his sizeable fanbase to interpret the comic. Randall definitely belongs to the school that “my work speaks for itself”.

A year and a half ago, Randall’s fiance/wife was diagnosed with cancer. In the time since then, many an xkcd comic has reflected their ongoing struggles with the disease, especially since Randall posted some of the details in June of last year. Although the fanbase has been largely and rightly supportive, it’s been, well… interesting seeing Randall’s somewhat random, contemplative comic become affected by Randall’s having other things on his mind.

I think a large part of the fanbase’s support owes itself to the cancer comics not being any inferior in quality (or informativeness) to any other xkcd comic, and not completely taking over the comic at the expense of everything else they came for either. It’s not like xkcd has been turned into this. On the flip side, in fact, an interesting side effect of the whole ordeal has been to humanize Randall in the eyes of the comic’s fanbase, someone with actual feelings that actual things happen to, rather than some sort of comic-generating machine from outer space like the rest of the comic can seem like (even more so than David Morgan-Mar).

(Hey, I started writing this half an hour before the end of the day when it became apparent I’d have to wait another day to put up the next part of the College Football Playoff Systems series. Cut me some slack.)

For this review, I think I’m going to try to put on my best Robert A. “Tangents” Howard impression and overanalyze everything.

(From Gunnerkrigg Court. Click for full-sized scrounging.)

Longtime readers of Da Blog know that I am an enormous fan of The Order of the Stick, to the point that I will defend it to the death as one of the classics of literature, especially within the fantasy genre. Of course, I can see how people might be skeptical that a humor comic about stick figures could be the best webcomic on the entire Internet. So back in 2009, when I was still regularly doing webcomic reviews, and shortly after one particular defense of OOTS as a piece of classic literature, I decided that if I was really going to call OOTS the best webcomic on the Internet, I had to qualify such a claim by familiarizing myself, once and for all, with the other comic commonly listed alongside OOTS, even by the likes of John Solomon, as one of the two best webcomics on the Internet. I had to do a review of Gunnerkrigg Court.

I’d read the first chapter of the Court before, but I didn’t really find it anything special, or leaving me wanting more (it’s a fairly self-contained story on its own), and at the time I didn’t want to get myself too involved in what was already a considerable archive. Due to the circumstances of my life at the time, I was finding it impossible to keep to the weekly schedule for webcomic reviews I was aiming for, and eventually stopped entirely, but before I did I was determined to push through, finish the archive, and determine once and for all whether or not the Court was really all it was cracked up to be, and whether or not it could go toe-to-toe with OOTS, or even find a place in my RSS feeds.

Is it? Well… let me tell you a story.

Even though I have a 100 Greatest Movies Project I’ve been trying and failing to get off the ground for some time (which you can contribute to!), I’ve never really been much of a movies guy. I went to two movies when I was very little, like less than five years old; I think they were Muppet Treasure Island and The Lion King. Both of those are kids’ movies, yet I could not handle the emotional torque in each one, not even Muppet Treasure Island. I ended up having to leave the theater to avoid what was going on on-screen. Those experiences turned me off of movies pretty much for life, to the extent that I can probably count the number of movies I’ve seen in a theater since then on one hand.

Now, being much older these days, I could probably handle those movies just fine if I went to see them today, or really most any other movie. But there’s still a part of me that worries about that emotional torque, that excess of drama. I’m anything but the kind of person who would go to a horror movie precisely to go through that torque. A while back I mentioned that I seemed to have a bit of an anti-gag-a-day bias in my reviews, that I tended to favor comics with a plot over ones without, but it’s really the reverse. All the comics that I’ve continued reading for some time after reviewing them – OOTS, Homestuck, Sluggy Freelance, Ctrl+Alt+Del, Irregular Webcomic, Darths and Droids, even 8-Bit Theater – for all that they had some plot or went some distance into Cerebus Syndrome, all of them had some humor to leaven the situation or lighten the mood, and OOTS is probably best at that than any other.

Gunnerkrigg Court doesn’t have that. It is strictly a dramatic story comic and nothing else. For as much as the situations can be silly or the comic downright weird, it is still a wholly dramatic comic, with any humor being purely incidential. Reading the first few chapters, I was simultaneously on the edge of my seat wanting the questions the comic raised to be answered, and wanting to just stop and get away from reading this comic. Part of it was my embarrassment at the level of bizarreness I was being confronted with; part of it was the level of suspense involved in the story, which got my heart racing and put me on the edge of my seat, portrayed in a far more dynamic fashion than would be possible in the stick figure style of OOTS. For many people, that’s high praise. For me, it was too much for me to take.

However, after the first five or six chapters, that feeling eventually faded, though I never was completely able to stop needing a break every few chapters and dreaded finishing it, and I think either I got used to the drama or Tom Siddell made it not quite so intense. If I were to recommend whether or not the comic is for you, I would advise you to read the first 11 or 12 chapters before coming to a decision. That’s nearly a third of the comic by number of chapters and almost the entire first book, but really the entire first book is kind of setup. I’m actually a bit stunned at how quickly the Court reached the point where the likes of Solomon and El Santo could praise it the way they have; I never would have thought it would have attracted that kind of praise before the end of the first book. For me, the comic doesn’t really get going until the third chapter of the second book – and for all the mysteries this comic has, it’s the partial resolution of one that got me most interested, when we begin to learn of the origins of the titular Court.

At this point, a major theme of the comic begins to come into focus, one that’s a bit overused in modern “urban fantasy” but nonetheless one worthy of study here: the conflict between magic and technology. A group of humans were offered refuge by creatures of the forest, but began looking for explanations for the strange phenomena all around them, which led to a conflict that ended when the trickster god Coyote divided the world of magic from the world of technology. While the Court was introduced as a school, it becomes apparent early on that it is much more than that, that it is a place that seeks to re-unify the two worlds… or perhaps more appropriately, to continue to attempt to understand magic using science, to apply the strictures of man to a world that stubbornly refuses to fit them.

The character of Kat quickly comes to represent this attitude. A budding scientist, hers is a strictly scientific worldview, one which refuses to believe anything that doesn’t fit her worldview until she’s confronted face-to-face with it, one which refuses to believe there is anything that does not have a rational, scientific explanation. Unlike the rest of the Court, she doesn’t need an explanation to accept what she’s dealing with, but she is quite insistent that there is one. As time progresses and she grows more used to everything, she does start to reshape her worldview and gets some new ideas about how a machine might be able to work.

A stark contrast with Kat is her best friend and the comic’s protagonist, Antimony Carver. Antimony is not entirely on the side of magic – merely being human is enough to assure of that – but she definitely seems to be more attuned to, and on the side of, magic than the rest of the Court (though many other human characters clearly have misgivings about the Court’s position). Antimony grew up in a hospital, isolated from the outside world, her mother bedridden from the day she was born. While there, she had the ability to see the numerous spirit guides whose job it was to escort the dead to the great beyond, and would accompany them and comfort the dead as they were taken away. It’s apparent, though not obvious to Antimony when the comic begins, that her mother arranged for her to go to Gunnerkrigg shortly after her death to further develop these talents and take up her own mantle as the Court’s “mediator” to the world of magic.

If I had to describe this comic in a single sentence, it might be: “if Daria went to Hogwarts”. Even at the height of activity in the early chapters it never reaches the sort of world-shattering confrontations that characterize the later Harry Potter books, and Antimony is not quite as snarky or disdainful as Daria could get, but she does hold a certain ambivalence toward everything going on around her and isn’t terribly affected at the presence of “ethereal” things (much like I’d like to pretend I could be, as though this comic didn’t put the lie to that). Her reaction, in the first chapter, to having a “second shadow” follow her around is to confront it, ask it what it wants, and build a robot to transport it across the bridge back into the forest; her reaction to encountering a ghost is to give it tips in how to be more scary; when she encounters a huge demon… dragon… thing, she strikes up a conversation with it, eventually comes to see it again when it’s re-imprisoned, and when the demon accidentially enters into her wolf doll, befriends it.

(That demon, Reynardine, may be my favorite character in the entire comic. His snarky ways were quite invaluable in getting me through some of those early chapters, adding some needed levity to the proceedings. He’s developed quite a bit since then, though those early days aren’t gone entirely, and Coyote may have passed him as the most fun character to be around. He’s… well… pretty much everything you’d expect a trickster god, accurately portrayed, to be.)

Although that first chapter (and the following one, really) read like a self-contained story when I first read it, not only do both the shadow and robot make return appearances, but it also serves to set the stage for the comic as a whole, and possibly serve as a microcosm of it. Antimony is confronted by a magical phenomenon – the shadow creature. She doesn’t shun it as some sort of abomination against science, as some sort of foe encroaching on the world of technology, but instead talks to it and learns that it just wants to go home. But her solution to that problem is technological: to build the robot. It is an alliance of magic and technology, indeed of the latter assisting the former, where once the former felt the need to shun the latter. There may be a bridge between the Court and the forest, but the real bridge is Antimony, and her ability to represent the best of both worlds.

That was once her mother’s job; now Antimony is in training to make it her own, in a way her mother never seems to have embraced. Her mother once romanced Reynardine in his normal fox form, but if I may be permitted a minor spoiler, it turns out to have been all a ruse to get him captured by the Court. Antimony, by contrast, has a more genuine (if somewhat slow to develop) friendship with Reynardine, and seems to have been accepted by Coyote and the creatures of the forest in a way that doesn’t really apply to anyone else in the Court. If Harry Potter is a game of Dungeons and Dragons, the Court is more of a chess game, with the pieces warily moving around each other, slowly setting up for a final showdown, with Antimony in the middle, potentially the deciding factor in the outcome, and perhaps the one best hope for bringing the two worlds back together.

Gunnerkrigg Court isn’t perfect. It’s certainly nowhere near challenging OOTS for my personal “Best Webcomic Evar” title, and I’m not even sure whether or not it’s better than Homestuck; certainly Homestuck was easier to get through despite taking longer. A big part of my problem with it is the one that I’ve hinted at when I’ve referred to the Court in the past: the effect of always releasing the comic a page at a time. While it makes for a breezy archive binge (it should take you no more than two days, maybe not even that if you reserve the whole day for it and can handle the emotional torque), some pages can be confusing and the pace of the story moves agonizingly slowly when read as it comes out, with some pages not feeling like full updates. Also, Siddell is so committed to making a mystery out of everything that sometimes the fact that something would be a mystery ends up making one or more parties look rather stupid.

It’s also not the most original comic in the world; the most obvious and notorious influence is probably Harry Potter, but Siddell has also borrowed heavily from mythologies and symbolism the world over, and I can also see reciprocal influences with other webcomics, as the art style sometimes reminds me of the later Scary Go Round (especially Parley), there’s a bit of Kim Ross of Dresden Codak (in)fame in both Antimony and Kat, and I can definitely see the Court‘s influence on Fey Winds.

And perhaps most of all, it can still be quite dark and depressing – and upon reread I realize it actually got darker as it went along, to the point one actually could say it went through Cerebus Syndrome. I’m interested enough in where it goes that I’m going to put it in my RSS feeds, but on a provisional basis. I’ve done this before – Irregular Webcomic! during the Irregular Crisis, Sluggy Freelance during the extended “bROKEN”/”4U City” storyline, Homestuck – but this is the first time where the reason for the provisionality isn’t because I’m just staying for the end of a storyline. Rather, the reason for the provisionality is because I want the freedom to bail on the Court if I find I can’t handle it. I may have only just gotten back to webcomic reviews, but I have never gotten closer to abandoning them entirely than when I was reading those first five or six chapters. The Court isn’t going to be the last webcomic of this type that I review, and regardless of what my personal inclinations are, if I want to have any credibility as a reviewer I need to at least be able to get through comics that may be quite good, but that deal with themes and subjects that put me through that much emotional torque.

Although, if page-at-a-time webcomics can be archive-binged as breezily as the Court, maybe I should try a full archive binge of Girl Genius sometime soon…

How should we recognize and award the best webcomics?

It’s comics awards season again, which means the usual wailing and gnashing of teeth over how webcomics don’t get no respect from the stodgy old comic book/strip establishment. Even those awards that give at least one token category to webcomics get accused of simply paying lip service to the medium, or of judging the new medium by the standards of the old. And so it is that we get Lauren Davis complaining about how ridiculous it is that webcomics only get one measly category at the Eisner awards, echoing Xaviar Xerexes’ sentiment that this year’s Best Digital Comic field is so wildly divergent it’s hard to fairly judge them all. (My hunch is, if they’re really right about that, the Eisners actually will add at least one new digital category within the next two years, just because whoever’s picking the winner will want it.)

Then you have El Santo over at the Webcomic Overlook, who’s more in favor of webcomics having their own awards:

I’m kinda partial to the notion of webcomics having their own awards — a little like the Webcomic List Awards I helped judge some time back. Something to separate the new wave of cartooning from the stodginess of the Reubens and the more entrenched traditions of the Eisners, but those never seem to take off. They probably won’t unless there’s a physical ceremony (as opposed to purely online) where you get an excuse to be all dolled up and stuff.

My problem with the “online ceremonies” of the Webcomic List Awards and some of the WCCAs (the last couple WCCAs actually had physical ceremonies at MegaCon) wasn’t so much the being online in and of itself, so much as how goofy they were. For some reason both awards decided that, to match the medium they honored, they needed to hold ceremonies in webcomic form, complete with “presenters” and, in the case of at least one WCCA ceremony, actual webcomic characters “accepting” the awards. It made both awards feel less like actual awards and more like parodies of actual awards shows; if you won’t take yourselves seriously, why should we? I actually would have had less of a problem if all the awards were simply posted on a Web page. (My personal inclination is that webcomics should be focusing less of their attention on acceptance by the comics part of their name and find a place in awards for the best of the web, but most of those either have specific focuses (thus justifying the existence of webcomic-specific awards) or are otherwise complete messes and/or semi-hostile to independent creators.)

The bigger problem, to me, is how past webcomics awards have been conducted. The Webcomic List Awards that El Santo refers to seems to have had nominations determined by a poll of the users of the eponymous website, with the winner chosen by the judging panel. Throwing the doors open to anyone to participate in the nominating process seems to me to turn it into a popularity contest. If anything, this almost seems backward to me: let the judging panel narrow the vast universe of webcomics down to a small number for the people to sift through. In a way, the recent Webcomic March Madness tournament played out about as well as any awards might have. Every phase of the process was controlled by the people, but putting webcomics against one another one-on-one made it easier to compare webcomics on their own merits. In the end, it was still a popularity contest to some extent, but would Gunnerkrigg Court and Goblins both have been nominated in a typical people-controlled awards contest? Maybe. Would the Court have won? Possibly. Would Goblins have come close to winning? Pretty sure the answer is no.

The WCCAs were better, with near as I can tell, both nominations and awards handled by “webcartoonists” themselves, making it a peer award. The problem there was probably not so much the concept as the execution and how much anyone cared about it; Eric Burns(-White) didn’t even know about it until the executive committee caused a huge controversy by throwing out one of the nominations one year, and the running of the awards generally comes off in its Wikipedia page as a comedy of errors. Still, Bengo has left me with a deep distrust of webcomic artists’ ability to overcome various personal biases, and there’s no guarantee that webcomic artists won’t be too busy making their own webcomics to read any others beyond the ones they already read. More to the point, the WCCAs ended up being almost every bit as much the popularity contest; would any of the Eisner nominees have picked up a single WCCA nomination?

The nominating process is the part that needs to be treated with the most care. Nominations need to be handled by people who read as many webcomics as possible and can discern the good webcomics from the bad, and the best webcomics from that group. Thus, my preference would be that the nominations be made by webcomic reviewers and journalists. (And no, I don’t just say that because I happen to belong to that category.) The problem with that, though, is that there aren’t that many webcomic reviewers and pretty much none of them hold the title as a job. Most webcomic reviewers got their start by reading a few webcomics and then deciding to set up a blog to talk about them, so it’s questionable how qualified some of them might be. Still, if we brought in me, Eric Burns(-White), Robert A. Howard, El Santo, Xaviar Xerexes, Gary Tyrell, Heidi MacDonald, and Davis, that’d be a pretty nice eight-person nominating panel, in my opinion, though I accept any alternate names you might want to suggest (and in any case it might need some occasional shakeups in the long term).

Rather than simply submitting lists of nominees and the five most-picked comics get nominated, I imagine the panel would submit some lists – taking requests from people throughout the year to help inform those lists – and then would get together, online or otherwise, to debate the selections and try to get a vague consensus to put together a list of five nominees in each category. The actual winners could be chosen by a larger group – webcomic creators, everyone, or some sort of mix – once the nominees have been narrowed down for them. Any physical ceremonies would need to be held at a con that most of the nominees in question would be likely to attend, which likely means a very webcomic-friendly con.

Now, if you think all this is just an excersize in egotism, I can’t blame you, or definitively say you’re wrong. You could probably say that about all awards. But for a medium still insecure about broader acceptance as webcomics still is in, it’s still important to recognize some sort of definition of “best”, preferably one that will provide motivation to those looking to create works of the highest artistic merit. Besides, it’s fun to debate which comics would be most deserving of which honor, and I suspect those two things, more than straight-up egotism, are greater contributing factors to the proliferation of awards out there.

Reinventing Webcomics and Comic Syndicates

And now it’s time to pull together pretty much everything I’ve said about the state of webcomics over the course of the past three or four months. (All of what, two or three posts?)

In a recent interview with Fleen, Brad Guigar let slip a hint as to some of the advice he and Scott Kurtz would have given comic strip syndicates if any of them had taken their consulting offer:

This whole conversation is about an innovation that I’m introducing that’s — to the best of my knowledge — unseen in webcomics at large. It’s a very simple thing, but it’s also a completely new way to envision a webcomic.

Take a look at how Scott has re-purposed his Web site. If you look closely, you’ll see some very important changes in how he’s positioning himself to his readers. He’s not just a webcartoonist. He’s pushing towards something greater than that. And that’s exactly the kind of thinking that we were offering the syndicates.

He’s referring to the recent Penny Arcade-ization of PVP, hiding the comic behind the front page and pushing the news post to the front. At first glance, that seems to be all that’s changed; all the navigation elements relevant to having a webcomic are still there, including a presumably-updated “new readers” page. There’s considerable advertising and store shilling, but it’s hard to tell how Scott Kurtz is “pushing towards something greater than” being a mere “webcartoonist”.

But the plan clicks together into place when you scroll down to the very bottom of the page. There, you see a list of “projects” beyond PVP that Kurtz has his fingers in. Similarly, the top of the front page flashes three “featured projects”, none of which are the comic itself. It’s clear that what Kurtz (and I suppose, by extention, Guigar) have in mind isn’t quite the sort of webcomic-as-community I hinted at a while back, something that is very much seen in the single most popular webcomic on the Internet that Kurtz knows very intimately. Rather, Kurtz seems to be more in the business of building himself as a brand. If anything, it’s less Penny Arcade and more Morganwick.com.

I couldn’t begin to tease out what exactly these mad geniuses have in mind that would change webcomics forever. But I certainly have to wonder how exactly this would apply to newspaper comic strips and their syndicates. Would Kurtz and Guigar want syndicates as a whole to ape the new PVP, or individual comics? If the former, I’d imagine it would involve creating the idea less of a soulless corporate syndicate and more of a club of comic creators sitting around and shooting the breeze, perhaps working on other projects with one another.

The latter approach, which is probably more likely, would involve giving individual comics more of an identity than all but the most popular comics currently have on the syndicates’ web sites (and suggests a very different approach than the one I laid out), which even if any syndicate had taken the Kurtz-Guigar offer, they might be loath to do. It would involve encouraging comic creators to start blogging, to build a connection between themselves, the fans, and the comic that helps to tie them all together, to humanize the creators and make the comic just one aspect of the relationship between themselves and their readers – the most important aspect, maybe, but only one nonetheless.

To help understand what’s going on here, let’s consider one of the most successful newspaper comics still running, Dilbert. Scott Adams was always one of the more web-savvy of creators (printing his e-mail address in his comic before anyone else) and his comic’s site in many ways reflects his ability to nimbly shift into the modern digital age. There’s a lot going on here: the comic is in the center of the page, but there are also elements at the top linking to “mashups”, “animation”, Adams’ personal blog, and the store. Below the comic are three links to three different parts of the site: the blog, the “featured strip” in the archive, and a plug for the most recent book collection. Below that, then, are a couple other links.

It’s a very well-designed site that clearly reflects a lot of wisdom taken from webcomics and even some of what Kurtz is doing. But how might we make it better? One thing that jumps to mind is to push the blog to the front page. If the comic is then pushed to another page like Penny Arcade and PVP, everything on the site is tied closer together with the creator and the fandom, with Adams becoming the main personality and the comic forming one part of it, with perhaps the first panel of the current comic appearing in a little space alongside the blog. “The Dilbert Filter” should probably be moved to a more prominent location, perhaps a sidebar alongside the blog; note that all three elements are roughly analogous to elements on PVP‘s site. The comic, blog, and store are the three most important elements and the ones most emphasized on every page.

Dilbert is an example of a comic that could adopt the community approach, namely built around the workplace and all the idiots who inhabit it. Reader submissions have always been a big source of material for Adams. A message board would be an excellent addition here, for people to trade stories and the like. The comic could remain the main attraction, but the rest of the site could be set up to facilitate interaction among the fans and with the author. Dilbert could take some cues from User Friendly in this.

Thinking over this, I’m beginning to realize that as much as the news posts may be the real attraction of Penny Arcade, as much of a reason to put it on the front page as anything is to make Gabe and Tycho seem less like webcomickers and more like guys who make webcomics. It makes the creators look less like webcomic-producing machines and more like real people. Gabe and Tycho have taken this to an extreme, where the comic is really just an illustration to go along with the news post, but the same principle applies to a lesser extent to what PVP is doing (and for that matter, Ctrl+Alt+Del and The Order of the Stick as well), and to an even lesser extent to all webcomic news posts. Pushing the comic off the main page helps the site feel like more than a holding place for the comic. Good web design says visitors should be able to get to the content they want with as few clicks as possible, but if the syndicates want to try to make their creators feel less like soulless corporate hacks, good web design may go out the window, in favor of giving the comic a genuine “home page”. (And not one like what Garfield has; that one makes it seem more like a soulless corporate enterprise, while also proving the point that putting the comic on the front page doesn’t have to be the default.)

So yeah, as much of a lapdog for Bengo as I can seem sometimes, I have to praise Kurtz and Guigar here. They may very well have hit upon a rather fruitful approach to reinventing webcomics, and while it may seem like an odd blueprint to use comic-strip syndicates as the guinea pigs for, that may say more about the syndicates and their clients than about the blueprint, Kurtz, or Guigar. Still, I can’t help but wonder if what I said back in February might be more useful to the syndicates, given their culture and overall business model and the entirety of the landscape facing them.

UPDATE: Guigar himself clarifies his remarks in the comments. Also, I am left in complete awe at seeing him comment on my site.