Someone tell me where the problem lies here:

I do a fresh boot of my computer from the beginning, not bringing it back from hibernate.

Upon booting, Windows pops up a “User Access Control” or somesuch message asking me if the Java installer can make changes to my computer.

I am on a network that works by redirecting every page I try to access to a login screen. This is the first time I have used my computer all day.

I can’t Alt-Tab out of the UAC screen to open a browser or something to log in. If I click Yes, the installer will start trying to download. Clicking No isn’t what I mean to do.

How, exactly, do I get out of this mess?

Kickstarter Feature Jeopardized

The method I had been using to keep track of all the highest-earning Kickstarters, both for the weekly Kickstarter posts and for a Google Docs spreadsheet of my own I was considering making public, no longer seems to be working.

I will consider finding another method, but it may be unable to catch Kickstarters that aren’t being listed with their category for whatever reason. I must warn, however, that the most likely outcome is just stopping with the feature, as I’ve gotten tired of the venture, it’s very time-consuming, and I’d like not to interrupt the week with something irrelevant if and when I start a new series I’ve been planning and hinting at.

This Week in Kickstarter #5

  • The HuMn Wallet? FrackNation? David Lynch Documentary? Child’s play. Meet the real poster child for the Double Fine effect: Wasteland 2. In its origins, it’s rather similar to Double Fine, this time being a sequel to the forerunner to the Fallout games, complete with a whopping $900,000 goal, a mark that, not that long ago, only two projects in the history of Kickstarter had ever achieved. More astonishing? It’s already passed its goal and become the fourth million-dollar Kickstarter, shooting past the OOTS drive into third place, with a month to go. Double Fine itself got more of a late push than I thought was possible in its last 24 hours, setting the final mark at $3.3 million, a mark I’m fairly sure will stand for a pretty long time… by which I mean “a month or so”.
  • But wait, there’s more! Meet The Banner Saga, which set a lofty $100,000 goal and has already locked up two-thirds of it within the first twenty-four hours or so, with a month still to run. Even allowing for considerable slowing, I fully expect it to lock up a quarter of a million dollars. The effect of Double Fine’s ending (and possibly the launch of Wasteland) also seems to have reinvigorated FTL, which has raised an additional $40,000 in the past week; $150k once again seems in reach, and possibly more. Idle Thumbs isn’t making $30,000 goals in two hours like when it started, but it did make close to $10,000 since I last checked a week ago and could get a substantial late push in its last 48 hours.
  • Meanwhile, the new Elevation Dock is probably the intriguing Geode, which made nearly $200,000 in its first week-plus. The Digital Bolex raised a whopping $283,000 in its first week, but seems to have ground almost to a halt; it’ll still be one of the top ten projects in the top-heavy Design category. The HuMn Wallet should be over $200,000 by the time you read this; with two weeks still to go, it should easily be one of the top 25 projects in Kickstarter history. The ZBoard got another spurt of backing that propelled it substantially over $200,000.
  • The David Lynch Documentary only raised $25,000 this week, so who knows if it can even meet its current $150,000 stretch goal. What Makes a Baby has become the second-most funded project in the history of the Publishing category (that I know of). Erfworld Year of the Dwagon finished with a whopping $84,981, which does much to make it look less like a yawning chasm from Womanthology to the rest of the Comics category than it was before. Finally, Goats appears to be the newest beneficiary of the OOTS effect. It hasn’t blown away its goals, in fact it’s already hit its last 72 hours, but it has slowly and steadily climbed into the top ten projects in the Comics category, and induced Jonathan Rosenberg to restart the comic.
  • Money has arrived in Rich Burlew’s bank account and orders have been placed for the first few things funded by the drive itself.

The Future of Content, Part IV: The Home of the Future

I’d previously claimed that in a few decades, TV as we know it may become a thing of the past. But it’s possible that what may really become a thing of the past is the desktop computer.

Already laptops serve many of the same purposes for a lot cheaper and with a lot more portability, with desktops’ only advantage being the ability to play video games, where they’ve long competed and lost to console systems. But we’re fast redefining what it means to be a “computer”. As the iPad proved, today’s “phones” are really miniature computers, and many of today’s “TVs” are also starting to redefine what that is.

Last night I posted that our house finally got HD earlier this year. Since then, we’ve added a Sony Blu-Ray player with Google TV functionality to our repertoire. HD will not change the way you see TV appreciably; Google TV (and its competitors like Apple TV) definitely will. Google TV’s main feature is the ability to search for programs using a text-message-like keyboard, but that’s just the start of it. It comes with a version of Google Chrome, allowing you to surf the Internet on your TV. It also can support a wide variety of the same apps that run on an Android phone. On the same TV you watch March Madness on, you can also send tweets and update Facebook, catch up on your favorite blogs, watch some YouTube videos, even download movies and TV shows from Netflix.

Someday, I predict that every home will have something that looks like a TV but is really a computer, capable of running apps, playing games, and connecting to the Internet. Much of what falls under the domain of “watching TV” now will instead involve a trip to YouTube or hitching onto some sort of stream. Everything will still be available in crystal-clear HD quality, assuming it was made with that quality. The TV, desktop computer, and video game console will effectively be merged into a single unit (video game consoles are increasingly adding Internet access and other smart-TV-like functions). It will be the most powerful form of computer, supplemented by portable tablets and smartphones. Laptop computers will be retained by employers and educational facilities for the productivity software, but that may change if cloud-based solutions like Google Docs prove popular, since they can conceivably run on the “TV”.

This explains why Microsoft is overhauling its venerable Windows operating system to match its johnny-come-lately Windows Phone system. Mobile OS’s are fast becoming more important than old-fashioned desktop operating systems, as evidenced by Google TV’s patterning itself on Android. The business world may soon approach an inflection point as the old-fashioned keyboard and mouse undergo a revolution. Mouses may even come to be seen as quaint and old-fashioned as touchpads on laptops and smart TVs and touchscreens on smartphones and tablets supplant the mouse’s old breeding grounds, the desktop computer.

The television industry is not particularly friendly to this shift; Web sites affiliated with television networks have blocked access to their content from Google TV and its competitors. (Cable companies are also lukewarm, perhaps because they don’t want to cannibalize their current “on demand” offerings.) Given that they’re obviously not blocking their content from any other browser, the only explanation I can think of is that they’re worried no one will have a reason to watch their regular, linear channel, with its greater number of ads, if they can watch the same thing on the same device through another avenue; like everyone else I called out in Part I, the television industry is being dragged kicking and screaming into the inevitable future, not wanting to give up their current business models. But in doing so, they may be digging their own grave, for within a couple of decades, the very avenue they’re trying to block may be the regular channel.

The OOTS Effect, Part IV

  • Has the OOTS/Double Fine effect worn off? I ask not only because of the number of projects that have lost momentum, but there really aren’t any notable new projects this week – can I really get excited about The Classic Crime or Shell Game raising 5o grand in a week? There is the weird case of the ZBoard, which raised over $100,000 in the past week, yet seems to have already slowed down considerably by now.
  • Double Fine is getting a late push in its last 24 hours and could end up doubling the second-place Elevation Dock. That’s a record that could stand for a long, long time. More projects have lost momentum: the LowLine made about $12,000 in the past week, while FTL made less than $10,000 and Atomic Robo: Last Stop made a little more. A Show with Ze Frank finished at $146,752, just short of tripling its goal, so it lost a lot of momentum (about $20,000 in the last week), but still finishes at in the Film and Video category until FrackNation finishes. However, The HuMn Wallet doesn’t seem to be losing any momentum, raising $30,000 in the past week. And the David Lynch Documentary raised another $40,000, suggesting $200k is in reach. Meanwhile, Second Class Citizens Documentary finishes in fifth place in the Film and Video category, but is likely to be passed by FrackNation at least.
  • The success of Erfworld Year of the Dwagon is becoming astonishing. It enters its final three days at over $66,000, raising just over $10,000 in the past week. It probably can’t catch in the Comics category, but until pretty recently a Comics project raising over $60,000 might have seemed unthinkable. Yet Diesel Sweeties got enough of a late push that it wound up passing Benign Kingdom, and the $60,000 mark, for what’ll eventually be fourth in the category as well.
  • Finally, back in OOTS-land, based on previous updates, about 16.9% of all the pledge rewards should be in the mail by now.

The Sports TV Wars: Looking to Canada and the America’s Cup

Good for them, I guess? I’m happy the America’s Cup is back on television, but I don’t have much to say about it other than what I said in my CAA post. Well, that, and that I guess NBC isn’t entirely losing the battle for smaller events to ESPN.

There may be bigger news brewing north of the border, where there are three major media companies; one decided to opt out of the bidding for the Olympics, while the other two, CBC and Bell (which owns the broadcast network CTV and works with ESPN on TSN), have joined forces and repeatedly low-balled the IOC, rightfully not seeing the need to bid high with no competitors and no guarantee that NHL players will attend future Olympics. That could open the door for Yahoo to force Canadians to go to their site to see the Games. It’s still a middleman, but considering what I said not that long ago about sports entities potentially seeing the future on the Internet, it’s still a development to watch, especially considering the conviction of the blog mentioned therein that Yahoo may be the best positioned of anyone to take on ESPN.

Sport-Specific Networks
6 8.5 4.5 2.5 0 1.5

The OOTS Effect, Part III

  • Ladies and gentlemen, meet the most direct beneficiary of the Double Fine effect yet: FTL. It’s a game that attracted a considerable amount of attention even before coming to Kickstarter, which means it shouldn’t have been surprising that it doubled its $10,000 goal within a day. Less than a week later, it may be past $70,000 by the time you read this, with most of a month to go.
  • I didn’t talk about the LowLine project last week because it was barely a weekend old, and it took a full week to meet its lofty $100,000 goal, but with five weeks left at that point it could climb into rarified air. FrackNation has been going for most of a month and only just recently met its goal, but when that goal is $150,000 (already in the top ten listed projects in the Film and Video category) and it has another month still to run, that project could hit rarified air as well. A project that had already hit that territory but had seemed to have stalled at around $155,000 is the Second Class Citizens Documentary, which received an unexpected jolt last week of a nature I haven’t been able to determine, other than being named a Kickstarter Staff Pick but I suspect that might be older. Also keep an eye on the David Lynch Documentary that raised nearly $50,000 in its first of six weeks.
  • Double Fine itself enters its final week at $2.4 million. The HuMn Wallet is over $142,000 with a full month to go, but some projects featured in this space in the past seem to be having trouble maintaining their momentum; MATTER seems to have slowed down considerably, barely topping $100,000 – still the first listed Publishing project to do so. Idle Thumbs has lost almost all its momentum and sits at around $115,000, as has the Ramos alarm clock, which is even more barely over $100,000 than MATTER.
  • What impressed me about the Double Fine project as much as anything else is that, even now, it sits at only six times its $400,000 goal. It’s amazing enough that Tim Schaefer and Co. set a goal that would put them in the top ten all-time Kickstarters, even more so that they would still blow through that goal in substantially less than 24 hours. I’m pretty sure that’s the highest goal to be successfully reached in Kickstarter history. Instaprint has set an even more lofty goal of $500,000, and their progress is probably more realistic for projects with that high a goal – they raised over $30,000 over the weekend, but that’s only 6% of the goal. But they did do their research and gave themselves a long time span to raise their money, through close to the end of April.
  • Another webcomics project benefits from the OOTS effect! Well, an animation based on a comic by a guy who used to do a webcomic, anyway! Atomic Robo: Last Stop raised nearly $45,000 in its first week, blowing through its $12,000 bare minimum goal, and it still has five more weeks to go. In actual webcomic project news, Diesel Sweeties has officially made it four of the top five comics projects that are webcomics-related projects from this year, while Erfworld has a chance to pass Benign Kingdom for the (relatively) prestigious spot in its last week. That would mean, when you go to Kickstarter and look at the overall “Most Funded” page, under Comics, two of the three projects displayed will come from webcomics that are or were once hosted on the Giant in the Playground site.
  • Speaking of which: By my reckoning, nearly 70% and probably more of all the people who pledged to the OOTS drive should have received surveys by now (the 70% figure should have gotten them by Thursday). The first rewards should start shipping by the end of the week, while Rich has begun working on artwork for the coloring book, and the final tally of reward stories stands at: at least partial backstories for O-Chul, Therkla, Elan, and Belkar, two follow-up stories to the limited-edition book, a parody of a D&D setting, AND another (likely-to-be) parody starring the Cliffport Cops.

The OOTS Effect, Part II

I’m probably going to drop the “OOTS Effect” name next week:

  • We have a new candidate for the next big thing to come out of Kickstarter: MATTER, which met its $50,000 goal within 38 hours and blew through that to $82,204 by now, becoming the second-most funded project in the history of the Publishing category, and might hold the top spot by the time you read this. It slowed down considerably upon reaching its goal and probably can’t reach a million dollars, but a quarter of a million isn’t out of the question, which would be good for the top twenty at the moment. (The same disclaimer from last week about not all projects being listed with their categories applies.)
  • The HuMn Wallet raised only half of its goal in its first 48 hours, but take a look at that end time: the creators gave themselves 40 days to get the job done, meaning if they can sustain the same momentum throughout the project (a big if), the top ten is very possible. In the last day or two, it’s blown past its goal to nearly $82,000.
  • In the end, Code Hero finished just short of the category record. On the other hand, Benign Kingdom finished with more than $13,000 more than the previous third place in the Comics category, while Erfworld Year of the Dwagon has already moved into third itself. Once it finishes, the entire top three and four of the top seven (counting the Diesel Sweeties eBook-Stravaganza) will have something to do with webcomics. The previous record for a webcomic-related project before OOTS came along, to the best of my knowledge, was Girly: The Complete Collection, at less than $30,000. Again, now you know why Rich Burlew was skeptical he’d even meet his goal.
  • Idle Thumbs has crossed the $100,000 barrier, while the Ramos alarm clock may have lost some momentum and is sitting at $93,710. It should cross $100,000 by the end of the week, but the top ten may be more questionable now.
  • Finally, we must address the strange case of A Show with Ze Frank, which blew through its $50,000 goal in seven hours, making it a very good candidate to become the next million-dollar project… if it weren’t for the fact that Mr. Frank only gave his project ten days to raise its money. It’s still got an excellent shot at the top ten if it maintains that pace, but I wonder: was he paying attention to the recent spate of wildly successful drives and decided that, with his pre-existing audience, the short time span was worth the risk?
  • Oh, and as for the OOTS drive that started it all, I got my shipping survey for that, so the first steps are being taken towards fulfiling the tens of thousands of rewards people pledged for there.

The OOTS Effect, Part I

I was astounded by how quickly Kickstarter saw three million dollar projects within a month after not having any the first few years of its existence. As a result, Kickstarter has sort of become my latest obsession, as I wanted to see what effect the OOTS (and Double Fine) drives had on the success of future drives on Kickstarter, especially comics (and video game) drives.

I’ve seen some limited effect already:

  • Erfworld, which started out hosted on the same site as OOTS, saw its drive to make a motion comic out of the first book succeed within two days, and is now pushing to remake its entire site, with potentially more big changes coming depending on how successful it turns out to be.
  • R. Stevens’ drive to make an e-book out of his Diesel Sweeties comics has actually been getting more publicity within the webcomics community than the OOTS drive, with Gary “Fleen” Tyrell being the only webcomic news blogger to write about the latter more than once to my knowledge. The Diesel Sweeties drive has made over ten times its goal.
  • However, the first true beneficiary of what, in their case, may be more accurately termed the Double Fine effect may be the Idle Thumbs podcast. They made their $30,000 goal in two hours and shot to over $70,000 seemingly out of nowhere by late Monday night, about a day after launch, now standing at about $87,500 with a month still to go. Becoming the next million-dollar Kickstarter may be out of reach (if only because I have no idea what a podcast could possibly do with that much money), but people probably said that about the OOTS drive; certainly cracking the top ten drives in Kickstarter history is very much within reach. It’s worth noting that like OOTS and Double Fine, Idle Thumbs has a pre-existing audience; I’d say that makes it all the more incredible that the first million-dollar project was able to crack that mark without one.
  • On the other hand, keep an eye on the Ramos alarm clock as well. That drive made its $75,000 goal in about a week (including a steep rise at one point from around $40k to over $60k in less than 48 hours) with five and a half weeks still to go, and now stands at $83,514. I really don’t think a million dollars is likely there, but the top ten overall certainly is, and the rave reviews posted on the project page remind me a lot of what was said about the Elevation Dock.
  • I’m also interested in whether we’ll see new frontiers for individual categories. In the Comics category, for example, OOTS broke the record held by the Womanthology at $109,301, but that was a fairly exceptional project in its own right, with a pretty big gap of its own between that and third place at just over $46,000, less than OOTS’ original goal. (Now you know why Rich was skeptical of the prospects of his drive.) Well, Benign Kingdom is changing that, raising $51,000 entering its last 48 hours and making the $50,000 range seem like more of an attainable goal for a comics project.
  • Meanwhile in Games, Code Hero is making such a late push as its drive comes down to the wire that it has an outside shot at holding the category record for the time before Double Fine finishes, becoming only the fourth Games project over $100,000. Third place among completed drives is held by the Schlock Mercenary Board Game at $82,056, a mark Idle Thumbs has already passed, putting them sixth in the category overall. Third place could be as much as double that depending on how high Code Hero climbs, and that’s before Idle Thumbs moves past that territory. I caution that I have reason to believe that some projects are not being listed with their category and so aren’t showing up on their category’s “Most Funded” list.

The Future of Content, Part II: The End of Television (Or, Has ESPN – And Everyone Else in the Sports TV Wars – Already Lost the Future?)

By 2050, television as we know it now may be a thing of the past.

Of course, we said the same thing about movies when TV itself came along, which is why I don’t want to make it a definite. But here’s the difference: everyone who brings you television is jumping headfirst into this future like lemmings off a cliff (aside from the negative connotations of that analogy). TV manufacturers now allow you to watch YouTube and other Internet videos, cable companies now heavily emphasize their “on-demand” offerings, and three of the four major television networks have teamed up to put virtually all their shows on the Hulu website. All of these have the effect of rendering superfluous the traditional network schedule. You don’t need to wait for a programmer to tell you when to watch an episode of your favorite show; you can watch it when (and where) you want.

Of course, if this renders the traditional network schedule obsolete, it shouldn’t take much to see that it renders the networks themselves obsolete as well. The networks exist because in order for a TV program to exist in the past, it needed to be broadcast at a certain time for people to see it, and spectrum – broadcast or satellite – was limited enough that networks were needed to clear time for those programs. Now, to someone who watches their favorite programs on Hulu or “on demand”, the association of a program with a network seems arbitrary at best. At some point, watching shows on the Internet could become mainstream (and profitable) enough that producers – possibly even including major studios, even those associated with networks – may increasingly forego distribution via the networks and set up their own Web sites for distribution of their shows, or otherwise distribute through YouTube or other such sites – a process already in its infancy. (And I’m still convinced HTML5 will eventually make sites like YouTube obsolete too.)

One aspect of television programming, however, will be resistant to this process. Most TV programs do not have a particular reason to be broadcast at a particular time, but live events are inherently restricted by when they happen. The process of moving to the Internet has begun here too, as streaming capabilities are popping up all over, but it is an order of magnitude more technically advanced and needs to be able to deal with a large number of people accessing the stream at once in order to catch on – we’re a long way away from the Super Bowl being able to move exclusively to streaming.

But once it does happen, the networks will be completely superfluous here too, as teams and leagues decide to cut out the middleman and produce their own streams of all their events. It’s an open question whether they’ll want to, as they’ll no longer get the extensive rights fees the networks pay them and may have to take on the cost of production themselves, but sports events are loss leaders for the broadcast networks, their sizable audience usually failing to pay for the cost of production, and their point is mostly to direct that audience to other programming. Once that other programming dries up, the networks won’t be as interested in sports anymore. As for cable networks, much of the profit that comes from airing sports comes in the form of the mark-up on the subscriber fees they charge, something teams and leagues will want to get in on the action on, especially if those cable networks try to increasingly become streaming services.

In other words, as streaming becomes more technologically advanced and common, teams and leagues may increasingly decide they don’t need a sports network like ESPN and may decide to stream their events themselves. A streaming service like ESPN3 is little more than a middleman that degrades the brand of the teams or league and takes money that could go directly to the team or league. That explains why last year, the Outkick the Coverage blog could write a provocative post entitled “Why ESPN Has Already Lost the Future“, which explains the situation better than I do here, though I’m hesitant to say all this will happen within a decade.

But ESPN isn’t the only loser: every outlet that airs sports could find themselves left behind by teams and leagues increasingly deciding to go it alone. For the past year, I’ve been tracking the efforts of NBC, Fox, and others to challenge ESPN’s hegemony over the world of sports, when the same force that’s most likely to ultimately break that hegemony will render all their efforts in vain in the same fell swoop. As a result, there have been times when I’ve wondered whether any of it has really mattered, whether it’s all much ado about nothing.

There is one place where “networks” may still have a place, and that is in the coverage of breaking news (or even some form of newscast). But here, there’s not really that much difference between a news network (CNN, MSNBC, or Fox), a broadcast news agency (ABC, NBC, CBS, PBS), or things like the AP, the New York Times, USA Today, NPR, or even blogs. The Occupy Wall Street movement even set up its own UStream channel to control, to some extent, its own message and coverage of the protests.

As such, I think there will ultimately come a day where the medium of television itself will be rendered completely superfluous and will be folded into the larger Internet. I see a day where “televisions” are sold that are really super-large netbooks adapted for video, streaming and otherwise. I see a day where the FCC ultimately decides that broadcast spectrum is an artifact of the twentieth century that is mostly going unwatched and reclaims all of the remaining spectrum, with most of it going towards providing free wireless Internet, and (I hope) a good chunk of it being reserved to improve the streaming capabilities of the entire Internet.

And I see a day where we gather around and tell our kids how, before there was the One Great Network, there was this “proto-Great Network” called television that ruled our lives for over half a century, just as the baby boomers heard about how their parents listened to the radio before there was television. Yes, television really did make another medium obsolete, which makes it all the more plausible it’ll now suffer the same fate.